Draw Just a Slice – When enabled, only a voxel-thick cross-section of the grid becomes is visible. This works for voxels, particles, and velocity streamlines, but not for the GPU Preview or the Mesh Preview. It allows for a better view of occluded details and can help when previewing very rich data such as velocity fields, or in order to see underwater cavities.
Along X / Y / Z axis – Slices the grid along the specified axis.
Slice Level – Specifies the offset of the slice from the grid origin, the bottom center of the grid in voxels.
Slice Width – Specifies the width of the slice in voxels.
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Previewing Particle Displacement from Texture Maps is not currently supported.