Page History
This page provides information on the Multi Matte Render Element which creates red, green, and blue selection masks based on an object's Object ID or Material ID.
Page Contents
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Overview
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UI Path: ||Toolbar|| > V-Ray Menu icon > Render > VRayRenderElement > Type: Multi Matte
Properties
Consider for Anti-Aliasing – When enabled, anti-aliasing will be used where possible.
Red object ID – Sets the ID used for the red channel.
Green object ID – Sets the ID used for the green channel.
Blue object ID – Sets the ID used for the blue channel.
Use material ID – When disabled, Multi Matte considers the Red object ID, Green object ID, and Blue object ID values to be the Object ID and renders the R, G, and B channels accordingly. When enabled, these values are considered to be the Material ID.
Affect Matte Objects – Determines whether to include matte objects when generating the render element. A matte object is an object that has been assigned a Wrapper Material with the Matte surface option enabled.