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This page provides information about the supported .vrscene features exported from V-Ray for Maya.
UI Text Box | ||
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Chaos Vantage has better support for .vrscene files exported from V-Ray Next and later. It is recommend to use the latest officially released V-Ray version. |
Lights
UI | Native Name | V-Ray Plugin Name | Support | ||
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Standard Maya Lights
| Type: Ambient Light Area Light Directional Light Point Light Spot Light Volume Light |
LightAmbient LightRectangle MayaLightDirect LightOmni LightSpot – | |||
Color | color | ||||
Intensity | color | ||||
Illuminates by Default | – | ||||
Ambient Shade | LightAmbient/ambient_shade | ||||
Emit Diffuse | affectDiffuse | ||||
Emit Specular | affectSpecular | ||||
Decay Rate: No Decay Linear Quadratic Cubic | decay=0 decay=1 decay=2 decay=3 | ||||
Cone Angle | LightSpot/coneAngle | ||||
Penumbra Angle | LightSpot/penumbraAngle | ||||
Dropoff | LightSpot/dropOff | ||||
Normalize | – | ||||
Light Shape: Box Sphere Cylinder Cone |
– – – – |
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(Ambient Light only) | Shadow Color | shadowColor | |||
Use Ray Trace Shadows | shadows | ||||
Shadow Radius | shadowRadius | ||||
Shadow Rays | shadowSubdivs | ||||
Ray Depth Limit | – | ||||
(Directional Light only) | Use Depth Map Shadows | – | |||
Use Ray Trace Shadows | shadows | ||||
Light Radius | shadowRadius | ||||
Light Angle | shadowRadius | ||||
Shadow Rays | shadowSubdivs | ||||
Ray Depth Limit | – | ||||
(Spot Light only) | Light Fog | – | |||
Fog Spread | – | ||||
Fog Intensity | – | ||||
Light Glow | – | ||||
Intensity Curve | – | ||||
Color Curves | – | ||||
Barn Doors: Left Barn Door Right Barn Door Top Barn Door Bottom Barn Door | barnDoor barnDoorLeft barnDoorRight barnDoorTop barnDoorBottom | ||||
Use Decay Regions | useDecayRegions | ||||
Start Distance1 | startDistance1 | ||||
End Distance1 | endDistance1 | ||||
Start Distance2 | startDistance2 | ||||
End Distance2 | endDistance2 | ||||
Start Distance3 | startDistance3 | ||||
End Distance3 | endDistance3 |
UI | Native Name | V-Ray Plugin Name | Support | |||
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V-Ray Lights | V-Ray Dome Light | LightDome | ||||
Enabled | enabled | |||||
Color Mode: Color Temperature | – – |
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Light Color | color | |||||
Temperature | color | |||||
Intensity multiplier | intensity | |||||
Dome Spherical | dome_spherical | |||||
Dome Adaptive | dome_adaptive | |||||
Use Dome Tex | use_dome_tex | |||||
Multiply By The Light Color | dome_tex/TexAColorOp/mode=2 | |||||
Dome Tex | dome_tex | |||||
Dome Tex A | dome_tex/TexAColorOp/result_alpha | |||||
Finite Dome | ||||||
Finite Radius | ||||||
Projection Height | ||||||
Ground Blend | ||||||
Invisible | invisible | |||||
Affect Diffuse | affectDiffuse | |||||
Affect Specular | affectSpecular | |||||
Affect Reflections | affectReflections | |||||
Affect Atmospherics | ||||||
Affect Alpha | affect_alpha | |||||
Diffuse contribution | diffuse_contribution | |||||
Specular contribution | specular_contribution | |||||
Atmospherics contribution | ||||||
Light cut-off threshold | cutoffThreshold | |||||
Texture resolution | tex_resolution | |||||
Shadows | shadows | |||||
Shadow bias | shadowBias | |||||
Shadow color | shadowColor | |||||
Terget radius | dome_targetRadius | |||||
Emit distance | dome_emitRadius | |||||
Caustics subdivs | causticSubdivs | |||||
Caustics multiplier | causticMult | |||||
V-Ray Rectangular Light | VRayLightRect | |||||
Enabled | enabled | |||||
Toggle Target | – | |||||
Color Mode: Color Temperature |
– – | |||||
Light Color | color | |||||
Temperature | color | |||||
Intensity multiplier | intensity | |||||
Units: default Lumens lm/m/m/sr Watts w/m/m/sr | units=0 units=1 units=2 units=3 units=4 |
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Shape Type: Rectangle Disc | is_disk=0 is_disk=1 |
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U size | u_size | |||||
V size | v_size | |||||
Directional | directional | |||||
Directional Preview Length | – | |||||
Directional Preview: Selected Always Never | – – – | |||||
Use Rect Tex | use_rect_tex | |||||
Multiply By The Light Color | rect_tex/TexAColorOp/mode=2 | |||||
Rect Tex | rect_tex | |||||
Rect Tex A | rect_tex/TexAColorOp/result_alpha | |||||
Texture resolution | tex_resolution | |||||
Show in viewport: Disabled Texture only Texture*Intensity |
– – – |
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Double Sided | doubleSided | |||||
Invisible | invisible | |||||
Occlude Other Lights | ||||||
Affect Diffuse | affectDiffuse | |||||
Affect Specular | affectSpecular | |||||
Affect Reflections | affectReflections | |||||
Affect Atmospherics | ||||||
Diffuse contribution | diffuse_contribution | |||||
Specular contribution | affectSpecular | |||||
Atmospherics contribution | ||||||
Light cut-off threshold | cutoffThreshold | |||||
Override motion blur samples | – | |||||
Motion blur samples | – | |||||
Near decay on | ||||||
Near decay start | ||||||
Near decay end | ||||||
Far decay on | ||||||
Far decay start | ||||||
Far decay end | ||||||
Shadows | shadows | |||||
Shadows bias | shadowBias | |||||
Shadows color | shadowColor | |||||
Caustics subdivs | causticSubdivs | |||||
Caustics multiplier | causticMult | |||||
Locator scale | – | |||||
V-Ray Sphere Light | VRayLightSphere | |||||
Enabled | enabled | |||||
Color Mode: Color Temperature | – – | |||||
Light Color | color | |||||
Temperature | color | |||||
Intensity multiplier | intensity | |||||
Units: default Lumens lm/m/m/sr Watts w/m/m/sr |
units=0 units=1 units=2 units=3 units=4 |
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Radius | u_size | |||||
Sphere segments | sphere_segments | |||||
Invisible | invisible | |||||
Occlude Other Lights | ||||||
Affect Diffuse | affectDiffuse | |||||
Affect Specular | affectSpecular | |||||
Affect Reflections | affectReflections | |||||
Affect Atmospherics | ||||||
Diffuse contribution | diffuse_contribution | |||||
Specular contribution | specular_contribution | |||||
Atmospherics contribution | ||||||
Light cut-off threshold | cutoffThreshold | |||||
Override motion blur samples | – | |||||
Motion blur samples | – | |||||
Shadows | shadows | |||||
Shadow bias | shadowBias | |||||
Shadow color | shadowColor | |||||
Caustics subdivs | causticSubdivs | |||||
Caustics multiplier | causticMult | |||||
Near decay on | ||||||
Near decay start | ||||||
Near decay end | ||||||
Far decay on | ||||||
Far decay start | ||||||
Far decay end | ||||||
Locator scale | – | |||||
V-Ray IES Light | LightIES | |||||
Enabled | enable | |||||
Toggle Target | – | |||||
IES File Name | ies_file | |||||
Color Mode: Color Temperature |
– – |
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Lights Color | color | |||||
Temperature | color | |||||
Filter color | filter_color | |||||
Intensity | power | |||||
Shadows | shadows | |||||
Soft Shadows | soft_shadows | |||||
Shadow bias | shadowBias | |||||
Shadow color | shadowColor | |||||
Affect Diffuse | affectDiffuse | |||||
Affect Specular | affectSpecular | |||||
Affect Atmospherics | ||||||
Area Specular | area_speculars | |||||
Diffuse contribution | diffuse_contribution | |||||
Specular contribution | specular_contribution | |||||
Atmospherics contribution | ||||||
Light cut-off threshold | cutoffThreshold | |||||
Override motion blur samples | – | |||||
Motion blur samples | – | |||||
Near decay on | ||||||
Near decay start | ||||||
Near decay end | ||||||
Far decay on | ||||||
Far decay start | ||||||
Far decay end | ||||||
Caustics subdivs | causticSubdivs | |||||
Caustics multiplier | causticMult | |||||
Local scale | – | |||||
Light Shape | ies_light_shape | |||||
Width | ies_light_width | |||||
Length | ies_light_length | |||||
Height | ies_light_height | |||||
Diameter | ies_light_diameter | |||||
V-Ray Mesh Light | VRayLightMesh | |||||
Enabled | enable | |||||
Color Mode: Color Temperature |
– – |
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Light Color | color | |||||
Temperature | color | |||||
Intensity multiplier | intensity | |||||
Units: default Lumens lm/m/m/sr Watts w/m/m/sr |
units=0 units=1 units=2 units=3 units=4 |
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Use Texture | use_tex | |||||
Texture | tex | |||||
Texture Alpha | tex/TexAColorOp/result_alpha | |||||
Cache Texture | cache_tex | |||||
Double Sided | doubleSided | |||||
Invisible | invisible | |||||
Occlude Other Lights | ||||||
Affect Diffuse | affectDiffuse | |||||
Affect Specular | affectSpecular | |||||
Specular contribution | specular_contribution | |||||
Affect Reflections | affectReflections | |||||
Affect Atmospherics | ||||||
Diffuse contribution | diffuse_contribution | |||||
Specular contribution | specular_contribution | |||||
Atmospherics contribution | ||||||
Light cut-off threshold | causticSubdivs | |||||
Override motion blur samples | – | |||||
Motion blur samples | – | |||||
Texture Resolution | tex_resolution | |||||
Shadows | shadows | |||||
Shadows bias | shadowBias | |||||
Shadows color | shadowColor | |||||
Near decay on | ||||||
Near decay start | ||||||
Near decay end | ||||||
Far decay on | ||||||
Far decay Far decay start | ||||||
Far decay end | ||||||
Causics subdivs | causticSubdivs | |||||
Caustics multiplier | causticMult | |||||
V-Ray Sun | SunLight | |||||
Enabled | enable | |||||
Intensity multiplier | intensity_multiplier | |||||
Turbidity | turbidity | |||||
Ozone | ozone | |||||
Size multiplier | size_multiplier | |||||
Sky Model: Hosek et al. Preetham et al. CIE Clear CIE Overcast Improved |
sky_model.0 sky_model=1 sky_model=2 sky_model=3 sky_model=4 | |||||
Horiz Illumination | horiz_illum | |||||
Color Mode: Filter Direct Override | color_mode=0 color_mode=1 color_mode=2 | |||||
Filter Color | filter_color | |||||
Ground Albedo | ground_albedo | |||||
Blend Angle | blend_angle | |||||
Horizon Offset | horizon_offset | |||||
Shadows | shadows | |||||
Cast shadows from environment | – | |||||
Shadows bias | shadowBias | |||||
Shadow Color | shadowColor | |||||
Invisible | invisible | |||||
Affect Diffuse | affectDiffuse | |||||
Diffuse contribution | diffuse_contribution | |||||
Affect Specular | affectSpecular | |||||
Specular contribution | specular_contribution | |||||
Photon radius | photon_radius | |||||
Caustics subdivs | causticSubdivs | |||||
Caustics multilpier | causticMult | |||||
Clouds On | ||||||
Ground Shadows | ||||||
Density | ||||||
Density Multiplier | ||||||
Variety | ||||||
Seed | ||||||
Cirrus Amount | ||||||
Longitude Offset (m) | ||||||
Longitude Offset (m) | ||||||
Height (m) | ||||||
Thickness (m) | ||||||
Longitude Phase (%) | ||||||
Latitude Phase (%) | ||||||
Enable Contrails | ||||||
Number of Contrails | ||||||
Contrails Contrails Strength | ||||||
Contrails Distortion | ||||||
Contrails Offset Long. (m) | ||||||
Contrails Offset Lat. (m) | ||||||
Contrails Time |
Camera
UI | Native Name | V-Ray Plugin Name | Support | ||||
---|---|---|---|---|---|---|---|
Maya Camera
| Camera | RenderView | |||||
Controls: Camera Camera and Aim Camera, Aim and Up |
– – – | ||||||
Angle of View | fov | ||||||
Focal Length | mayaFocalLength | ||||||
Camera Scale | zoom | ||||||
Auto Render Clip Plane | – | ||||||
Near Clip Plane | RenderView/clipping_near | ||||||
Far Clip Plane | RenderView/clipping_far | ||||||
Film Gate: | – | ||||||
Camera Aperture (inch) | mayaApperture | ||||||
Camera Aperture (mm) | – | ||||||
Film Aspect Ratio | – | ||||||
Lens Squeeze Ratio | – | ||||||
Fit Resolution Gate: Fill Horizontal Vertical Overscan |
– – – – | ||||||
Film Fit Offset | – | ||||||
Film Offset | – | ||||||
Shake Enabled | – | ||||||
Shake | – | ||||||
Shake Overscan Enabled | – | ||||||
Shake Overscan | – | ||||||
Pre Scale | – | ||||||
Film Translate | – | ||||||
Film Roll Pivot | – | ||||||
Film Roll Value | – | ||||||
Film Roll Order: Rotate-Translate Translate-Rotate | – – |
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Post Scale | – | ||||||
Depth of Field | – | ||||||
Focus Distance | – | ||||||
F Stop | – | ||||||
Focus Region Scale | – | ||||||
Background Color | |||||||
Image Plane | |||||||
Shutter Angle | – | ||||||
Orthographic | orthographic | ||||||
Orthographic Width | orthographicWidth | ||||||
V-Ray Physical Camera | Physical Camera | CameraPhysical | |||||
Treat as VRay Physical camera | |||||||
Type: Still camera Cinematic camera Video camera | type=0 type=1 type=2 | ||||||
Film gate (in mm) | film_width | ||||||
Focal length (in mm) | focal_length | ||||||
Specify FOV: Off Specify From Maya camera |
specify_fov=0 specify_fov=1 – |
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FOV | fov | ||||||
Zoom factor | zoom_factor | ||||||
Distortion type: Quadratic Cubic Lens file Texture |
distortion_type=0 distortion_type=1 distortion_type=2 distortion_type=3 |
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Distortion amount | distortion | ||||||
LENS File | lens_file | ||||||
Distortion map | distortion_tex | ||||||
F-number | f_number | ||||||
Horizontal lens shift | horizontal_shift | ||||||
Vertical lens shift | lens_shift | ||||||
Guess vertical lens shift | – | ||||||
Shutter speed | shutter_speed | ||||||
Shutter angle | shutter_angle | ||||||
Shutter offset | shutter_offset | ||||||
Latency | latency | ||||||
ISO | ISO | ||||||
Specify focus | specify_focus | ||||||
Focus distance | focus_distance | ||||||
Exposure color correction: No Exposure Physical Exposure Exposure Value |
exposure=0 exposure=1 exposure=2 | ||||||
White balance | white_balance | ||||||
Exposure Value | exposure_value | ||||||
Enable vignetting effect | vignetting | ||||||
Vignetting amount | vignetting | ||||||
Enable Bokeh effects | blades_enable | ||||||
Number of blades | blades_num | ||||||
Blades rotation (in radians) | blades_rotation | ||||||
Center bias | center_bias | ||||||
Bokeh anisotropy | anisotropy | ||||||
Enable Depth of field | use_dof | ||||||
Enable Motion blur | use_moblur | ||||||
Aperture map | bmpaperture_tex | ||||||
Affect exposure | bmpaperture_affects_exposure | ||||||
Cat's eye bokeh | optical_vignetting | ||||||
Rolling shutter mode: Disabled Top to bottom Bottom to to Left to right Right to left | rolling_shutter_mode=0 rolling_shutter_mode=1 rolling_shutter_mode=2 rolling_shutter_mode=3 rolling_shutter_mode=4 |
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Rolling shutter duration | rolling_shutter_duration |
Camera shader texture |
Geometry
Native Name | V-Ray Plugin Name | Support | ||
V-Ray Clipper | VRayClipper | |||
V-Ray Displacement | GeomDisplacedMesh GeomStaticSmoothedMesh | |||
V-Ray Decal | ||||
V-Ray Enmesh | ||||
V-Ray Fur | GeomHair | |||
V-Ray Instancer | Instancer | |||
V-Ray MetaBall | – | |||
V-Ray NURBSTessellation | ||||
V-Ray ObjectProperties | ||||
V-Ray PerfectSphere | ||||
V-Ray Plane | GeomPlane | |||
V-Ray Proxy | GeomMeshFile | |||
V-Ray Renderable Curve | ||||
V-Ray Scene | VRayScene | |||
V-Ray VolumeGrid | PhxShaderSimVol |
Environment
Materials
title | Materials |
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Native Name | V-Ray Plugin Name | Support |
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VRayEnvironmentFog |
Materials
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VRayMtl
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Maps
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Plus Minus Average | TexPlusMinusAverage | Not supported in bump mapping | Projection | UVWGenProjection | | Quad Switch | TexSwitch |
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Footnotes
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