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This page provides information about the supported .vrscene features exported from V-Ray for Maya. 

 


UI Text Box
typenote

Chaos Vantage has better support for .vrscene files exported from V-Ray Next and later. It is recommend to use the latest officially released V-Ray version.

 


 



Lights


 

 UINative NameV-Ray Plugin NameSupport
Standard Maya Lights 

 

 

 

 

 






 

Type:

Ambient Light

Area Light

Directional Light

Point Light

Spot Light

Volume Light


 

LightAmbient

LightRectangle

MayaLightDirect

LightOmni

LightSpot

 


(error)

(tick)

(tick)

(tick)

(tick)

(minus)

Colorcolor

(tick)

Intensitycolor

(tick)

Illuminates by Default(minus)
Ambient ShadeLightAmbient/ambient_shade(error)
Emit DiffuseaffectDiffuse

(tick)

Emit SpecularaffectSpecular

(tick)

Decay Rate:

No Decay

Linear

Quadratic

Cubic


decay=0

decay=1

decay=2

decay=3 


(error)

(error)

(error)

(error)

Cone AngleLightSpot/coneAngle

(tick)

Penumbra AngleLightSpot/penumbraAngle

(tick)

DropoffLightSpot/dropOff

(tick)

Normalize(minus)

Light Shape:

Box

Sphere

Cylinder

Cone


 


 

(minus)

(minus)

(minus)

(minus)

(Ambient Light only)

Shadow ColorshadowColor(error)
Use Ray Trace Shadowsshadows

(tick)

Shadow RadiusshadowRadius

(tick)

Shadow RaysshadowSubdivs(error)
Ray Depth Limit(minus)

(Directional Light only)

 
Use Depth Map Shadows(minus)
Use Ray Trace Shadowsshadows

(tick)

Light RadiusshadowRadius

(tick)

Light AngleshadowRadius

(error)

Shadow RaysshadowSubdivs(error)
Ray Depth Limit(minus)

(Spot Light only)

Light Fog(minus)
Fog Spread(minus)
Fog Intensity(minus)
Light Glow(minus)
Intensity Curve(minus)
Color Curves(minus)

Barn Doors:

Left Barn Door

Right Barn Door

Top Barn Door

Bottom Barn Door

barnDoor

barnDoorLeft

barnDoorRight

barnDoorTop

barnDoorBottom

(tick)

(tick)

(tick)

(tick)

(tick)

Use Decay RegionsuseDecayRegions

(tick)

Start Distance1startDistance1

(tick)

End Distance1endDistance1

(tick)

Start Distance2startDistance2

(tick)

End Distance2

endDistance2

(tick)

Start Distance3startDistance3

(tick)

End Distance3endDistance3

(tick)

 

 

 

 



       

 UINative NameV-Ray Plugin NameSupport
V-Ray Lights 
V-Ray Dome LightLightDome 







Enabledenabled

(tick)

Color Mode:

Color

Temperature



 

(tick)

(tick)

Light Colorcolor(tick)
Temperaturecolor(tick)
Intensity multiplierintensity(tick)
Dome Sphericaldome_spherical(tick)
Dome Adaptivedome_adaptive

(error)

Use Dome Texuse_dome_tex(tick)
Multiply By The Light Colordome_tex/TexAColorOp/mode=2

(error)

Dome Texdome_tex(tick)
Dome Tex Adome_tex/TexAColorOp/result_alpha

(error)

Finite Dome  
Finite Radius  
Projection Height  
Ground Blend  

Invisibleinvisible

(error)

Affect DiffuseaffectDiffuse

(error)

Affect SpecularaffectSpecular

(error)

Affect ReflectionsaffectReflections

(error)

Affect Atmospherics  

Affect Alphaaffect_alpha

(error)

Diffuse contributiondiffuse_contribution(error)
Specular contributionspecular_contribution(error)
Atmospherics contribution  

Light cut-off thresholdcutoffThreshold

(error)

Texture resolutiontex_resolution

(error)

Shadowsshadows

(error)

Shadow biasshadowBias

(error)

Shadow colorshadowColor

(error)

Terget radiusdome_targetRadius

(error)

Emit distancedome_emitRadius

(error)

Caustics subdivscausticSubdivs

(error)

Caustics multipliercausticMult

(error)


 V-Ray Rectangular LightVRayLightRect 

Enabledenabled(tick)
Toggle Target(tick)

Color Mode:

Color

Temperature


 

 


(tick)

(tick)

Light Colorcolor(tick)
Temperaturecolor(tick)
Intensity multiplierintensity(tick)

Units:

default

Lumens

lm/m/m/sr

Watts

w/m/m/sr


units=0

units=1

units=2

units=3

units=4


 

(tick)

(tick)

(tick)

(tick)

(tick)

Shape Type:

Rectangle

Disc


is_disk=0

is_disk=1


 

(tick)

(tick)

U size

u_size

(tick)
V size

v_size

(tick)

Directionaldirectional(tick)
Directional Preview Length(minus)

Directional Preview:

Selected

Always

Never


 


(minus)

(minus)

(minus)

Use Rect Texuse_rect_tex

(tick)

Multiply By The Light Colorrect_tex/TexAColorOp/mode=2(error)
Rect Texrect_tex

(tick)

Rect Tex Arect_tex/TexAColorOp/result_alpha(error)
Texture resolutiontex_resolution

(tick)

Show in viewport:

Disabled

Texture only

Texture*Intensity


 


 

(minus)(minus)

(minus)

(minus)

No Decay

noDecay

(error)
Double Sided

doubleSided

(tick)
Invisible

invisible

(tick)
Occlude Other Lights  

Affect Diffuse

affectDiffuse

(tick)
Affect SpecularaffectSpecular(tick)
Affect ReflectionsaffectReflections(tick)
Affect Atmospherics  

Diffuse contributiondiffuse_contribution

Specular contributionaffectSpecular

Atmospherics contribution  

Light cut-off thresholdcutoffThreshold(error)
Override motion blur samples(minus)
Motion blur samples(minus)

Near decay on  

Near decay start  

Near decay end  

Far decay on  

Far decay start  

Far decay end  

Shadowsshadows(tick)
Shadows biasshadowBias(tick)
Shadows colorshadowColor(error)

Caustics subdivscausticSubdivs(error)
Caustics multipliercausticMult(error)

Locator scale(minus)

 V-Ray Sphere LightVRayLightSphere 

Enabledenabled(tick)

Color Mode:

Color

Temperature


 


(tick)

(tick)

Light Colorcolor(tick)
Temperaturecolor(tick)
Intensity multiplierintensity(tick)

Units:

default

Lumens

lm/m/m/sr

Watts

w/m/m/sr


 

units=0

units=1

units=2

units=3

units=4


 

(tick)

(tick)

(tick)

(tick)

(tick)

Radiusu_size(tick)
Sphere segmentssphere_segments(error)

  
Invisibleinvisible(tick)
Occlude Other Lights  

No DecaynoDecay(tick)
Affect DiffuseaffectDiffuse

Affect SpecularaffectSpecular(tick)
Affect ReflectionsaffectReflections(tick)
Affect Atmospherics  

Diffuse contributiondiffuse_contribution

Specular contributionspecular_contribution

Atmospherics contribution  

Light cut-off thresholdcutoffThreshold(error)
Override motion blur samples(minus)
Motion blur samples(minus)

Shadowsshadows(tick)
Shadow biasshadowBias(tick)
Shadow colorshadowColor(error)

Caustics subdivscausticSubdivs(error)
Caustics multipliercausticMult(error)

Near decay on  

Near decay start  

Near decay end  

Far decay on  

Far decay start  

Far decay end  

Locator scale(minus)

 V-Ray IES LightLightIES 

Enabledenable(tick)
Toggle Target(minus)
IES File Nameies_file(tick)

Color Mode:

Color

Temperature


 


 

(minus)

(minus)

Lights Colorcolor(tick)
Temperaturecolor(tick)
Filter colorfilter_color(tick)
Intensitypower(tick)

Shadowsshadows(tick)
Soft Shadowssoft_shadows(tick)
Shadow biasshadowBias(tick)
Shadow colorshadowColor(error)

Affect DiffuseaffectDiffuse(tick)
Affect SpecularaffectSpecular(tick)
Affect Atmospherics  

Area Speculararea_speculars(tick)
Diffuse contributiondiffuse_contribution(tick)
Specular contributionspecular_contribution(tick)
Atmospherics contribution  

Light cut-off thresholdcutoffThreshold(error)
Override motion blur samples(minus)
Motion blur samples(minus)

Near decay on  

Near decay start  

Near decay end  

Far decay on  

Far decay start  

Far decay end  

Caustics subdivscausticSubdivs(error)
Caustics multipliercausticMult(error)

Local scale(minus)

Light Shape

ies_light_shape(tick)
Widthies_light_width(tick)
Lengthies_light_length(tick)
Heighties_light_height(tick)
Diameteries_light_diameter(tick)

V-Ray Mesh LightVRayLightMesh 

Enabledenable

(error)

Color Mode:

Color

Temperature


 


 

(minus)

(minus)

Light Colorcolor

(error)

Temperaturecolor

(error)

Intensity multiplierintensity

(error)

Units:

default

Lumens

lm/m/m/sr

Watts

w/m/m/sr


 

units=0

units=1

units=2

units=3

units=4


 

(error)

(error)

(error)

(error)

(error)

Use Textureuse_tex

(error)

Texturetex

(error)

Texture Alphatex/TexAColorOp/result_alpha

(error)

Cache Texturecache_tex

(error)

  
Double SideddoubleSided

(error)

Invisibleinvisible

(error)

Occlude Other Lights  

Affect DiffuseaffectDiffuse

(error)

Affect SpecularaffectSpecular

(error)

Specular contributionspecular_contribution

Affect ReflectionsaffectReflections

(error)

Affect Atmospherics  

Diffuse contributiondiffuse_contribution(error)
Specular contributionspecular_contribution

Atmospherics contribution  

Light cut-off thresholdcausticSubdivs

(error)

Override motion blur samples(minus)
Motion blur samples(minus)
Texture Resolutiontex_resolution

(error)

Shadowsshadows

(error)

Shadows biasshadowBias

(error)

Shadows colorshadowColor

(error)

Near decay on  

Near decay start  

Near decay end  

Far decay on  

Far decay Far decay start  

Far decay end  

Causics subdivscausticSubdivs

(error)

Caustics multipliercausticMult

(error)


 V-Ray SunSunLight 

Enabledenable

(tick)

Intensity multiplierintensity_multiplier

(tick)

Turbidityturbidity

(tick)

Ozoneozone

(tick)

Size multipliersize_multiplier

(tick)

Sky Model:

Hosek et al.

Preetham et al.

CIE Clear

CIE Overcast

Improved 


 

sky_model.0

sky_model=1

sky_model=2

sky_model=3

sky_model=4 


(tick)

(tick)

(tick)

(tick)

(tick)

Horiz Illuminationhoriz_illum

(tick)

Color Mode:

Filter

Direct

Override


color_mode=0

color_mode=1

color_mode=2 


(tick)

(tick)

(tick)

Filter Colorfilter_color

(tick)

Ground Albedoground_albedo

(tick)

Blend Angleblend_angle

(tick)

Horizon Offsethorizon_offset

(tick)

Shadowsshadows

(tick)

Cast shadows from environment– (minus)
Shadows biasshadowBias

(tick)

Shadow ColorshadowColor

(tick)

Invisibleinvisible

(tick)

Affect DiffuseaffectDiffuse

(tick)

Diffuse contributiondiffuse_contribution (tick)
Affect SpecularaffectSpecular

(tick)

Specular contributionspecular_contribution (tick)

Photon radiusphoton_radius(error)
Caustics subdivscausticSubdivs(error)
Caustics multilpiercausticMult(error)

Clouds On  

Ground Shadows  

Density  

Density Multiplier  

Variety  

Seed  

Cirrus Amount  

Longitude Offset (m) 

 Longitude Offset (m)  

Height (m)  

Thickness (m)  

Longitude Phase (%)  

Latitude Phase (%)  

Enable Contrails  

Number of Contrails  

Contrails Contrails Strength  

Contrails Distortion  

Contrails Offset Long. (m)  

Contrails Offset Lat. (m)  

Contrails Time  
 

 





Camera


    

 

 

 

 

   

 UINative NameV-Ray Plugin NameSupport

Maya Camera

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 




















CameraRenderView

Controls:

Camera

Camera and Aim

Camera, Aim and Up


 

 


(tick)

(tick)

(tick)

Angle of Viewfov

(tick)

Focal LengthmayaFocalLength

(tick)

Camera Scalezoom(error)
Auto Render Clip Plane(minus)
Near Clip PlaneRenderView/clipping_near(tick)
Far Clip PlaneRenderView/clipping_far(tick)

Film Gate:

(minus)
Camera Aperture (inch)mayaApperture(error)
Camera Aperture (mm)(minus)
Film Aspect Ratio(minus)
Lens Squeeze Ratio(minus)

Fit Resolution Gate:

Fill

Horizontal

Vertical

Overscan


 

 


(minus)

(minus)

(minus)

(minus)

Film Fit Offset

(minus)

Film Offset(minus)
Shake Enabled(minus)
Shake(minus)
Shake Overscan Enabled(minus)
Shake Overscan(minus)
Pre Scale(minus)
Film Translate(minus)
Film Roll Pivot(minus)
Film Roll Value(minus)

Film Roll Order:

Rotate-Translate

Translate-Rotate



 

(minus)

(minus)

Post Scale(minus)

Depth of Field(minus)
Focus Distance(minus)
F Stop(minus)
Focus Region Scale(minus)

Background Color 
(error)(error)
Image Plane
(error)

Shutter Angle(minus)

Orthographicorthographic(error)
Orthographic WidthorthographicWidth(error)
V-Ray Physical Camera







 Physical CameraCameraPhysical 

Image Modified

Treat as VRay Physical camera

(tick)

Type:

Still camera

Cinematic camera

Video camera


type=0

type=1

type=2 


(tick)

(error)

(error)

Film gate (in mm)film_width

(tick)

Focal length (in mm)focal_length

(tick)

Specify FOV:

Off

Specify

From Maya camera


 

specify_fov=0

specify_fov=1


 

(tick)

(tick)

(tick)

FOVfov

(tick)

Zoom factorzoom_factor

(tick)

Distortion type:

Quadratic

Cubic

Lens file

Texture


 

distortion_type=0

distortion_type=1

distortion_type=2

distortion_type=3


 

(error)

(error)

(error)

(error)

Distortion amountdistortion(error)
LENS Filelens_file(error)
Distortion mapdistortion_tex(error)
F-numberf_number

(tick)

Horizontal lens shifthorizontal_shift

(tick)

Vertical lens shiftlens_shift

(tick)

Guess vertical lens shift

(tick)

Shutter speedshutter_speed

(tick)

Shutter angleshutter_angle(error)
Shutter offsetshutter_offset(error)
Latencylatency(error)
ISOISO

(tick)

Specify focusspecify_focus

(tick)

Focus distancefocus_distance

(tick)

Exposure color correction:

No Exposure

Physical Exposure

Exposure Value


 

exposure=0

exposure=1

exposure=2 


(tick)

(tick)

(tick)

White balancewhite_balance

(tick)

Exposure Valueexposure_value

(tick)

Enable vignetting effectvignetting(error)
Vignetting amountvignetting(error)
Enable Bokeh effectsblades_enable(tick)
Number of bladesblades_num(tick)
Blades rotation (in radians)blades_rotation(tick)
Center biascenter_bias(error)
Bokeh anisotropyanisotropy(error)
Enable Depth of fielduse_dof(tick)
Enable Motion bluruse_moblur(error)
Aperture mapbmpaperture_tex(error)
Affect exposurebmpaperture_affects_exposure(error)
Cat's eye bokehoptical_vignetting(error)

Rolling shutter mode:

Disabled

Top to bottom

Bottom to to

Left to right

Right to left


rolling_shutter_mode=0

rolling_shutter_mode=1

rolling_shutter_mode=2

rolling_shutter_mode=3

rolling_shutter_mode=4


 

(error)

(error)

(error)

(error)

(error)

Rolling shutter durationrolling_shutter_duration(error)

 

 
Camera shader texture



Geometry


Native NameV-Ray Plugin NameSupport

V-Ray Clipper

VRayClipper

(error)

V-Ray Displacement

GeomDisplacedMesh

GeomStaticSmoothedMesh

(error)

(error)

V-Ray Decal  

V-Ray Enmesh  

V-Ray Fur

GeomHair

(error)

V-Ray Instancer

Instancer

(tick)

V-Ray MetaBall

(minus)

V-Ray NURBSTessellation  

V-Ray ObjectProperties  

V-Ray PerfectSphere  

V-Ray PlaneGeomPlane

(error)

V-Ray Proxy

GeomMeshFile

(tick)

V-Ray Renderable Curve 

(error)

V-Ray SceneVRayScene

(error)

V-Ray VolumeGrid

PhxShaderSimVol

(error)



Environment


Materials

Tabs Page
titleMaterials
Native NameV-Ray Plugin NameSupport
VRayEnvironmentFog
(tick)



Materials


Tabs Page
titleMaterials
Native NameV-Ray Plugin NameSupport
V-Ray Al SurfaceV-Ray Al SurfaceBRDFALSurface
  • Diffuse
  • Diffuse strength
  • Reflection color
  • Reflection strength
  • Reflection roughness
  • Reflection IOR
  • Reflection distribution: GGX
VRayBlendMtlBRDFLayered
  • Base material
VRayBumpMtlBRDFBump
  • Base material
  • Map
  • Bump Mult
VRayCarPaintMtlBRDFCarPaint
  • Base color
  • Base reflection
  • Base glossiness
  • Coat color
  • Coat strength
  • Coat glossiness
VRayCarPaint2MtlBRDFCarPaint2
  • Base color
  • Base reflection
  • Base glossiness
  • Base glossiness tail
  • Coat color
  • Coat amount
  • Coat ior
  • Coat glossiness
VRayLightMtl BRDFLight
  • Color
  • Color Multiplier
  • Direct Illum
BRDFScatterVolume
(from plugin)
BRDFScatterVolume
  • Overall color
  • Scatter Color
VRayFastSSS2BRDFSSS2Complex
  • Index of refraction (IOR)
  • Sub-surface color
  • Specular color
  • Specular amount
  • Specular glossiness
VRayStochasticFlakesMtlBRDFStochasticFlakes
  • Hilight Glossiness
  • Reflect filter
  • BRDF Type: GGX
Two SidedMtl2Sided
  • Front Material
  • Back Material
  • Translucency
VRayToonMtlBRDFToonMtlLoads as BRDFVRayMtl, toon parameters are ignored.
VRayPointParticleMtl VRayPointParticleMtlBSDFPointParticleLoads as a simple diffuse BRDF.

 

 
VRayFlakesMtl

VRayFlakes2Mtl

VRayHairNextMtl

VRaySwitchMtl

VRayMtlWrapper

VRayRenderStats

VRayScannedMtl

VRayMtlGLSL

VRayMtlOSL

VRayMeshMtl

VRayVRmatMtl

VRayMtlHair3



VRayMtl


Tabs Page
titleVRayMtl
 Image Removed

 

 Image Removed 
UINative nameV-Ray plugin Name (plugin/parameter)Support
VRayMtlBRDFVRayMtl


Diffuse Color

diffuse

(tick)

Diffuse Texturediffuse

(tick)

Diffuse Amount

diffuse/TexAColorOp/mult_a

(tick)

Diffuse Amount Texturediffuse/TexAColorOp/mult_a

(tick)

Opacity Mapopacity_color

(error)

Opacity Map Textureopacity_color

(tick) 1

Opacity Mode:

Normal

Clip

Stochastic


 

opacity_mode=0

opacity_mode=1

opacity_mode=2


 

(error)

(tick) 1

(error)

Roughness Amount roughness

(error)

Roughness Amount Texture roughness

(error)

Self-Illuminationself_illumination

(tick)

Self-Illumination Textureself_illumination

(tick)

Self-Illumination GIself_illumination_gi

(tick)

Compensate exposurecompensate_camera_exposure

(error)


BRDF Type:

Phong

Blinn

Ward

Microfacet GTR (GGX)


brdf_type=0

brdf_type=1

brdf_type=2

brdf_type=4


 

(tick)

(tick)

(tick)

(tick)

Reflection Colorreflect

(tick)

Reflection Color Texturereflect

(tick)

Reflection Amountreflect/TexAColorOp/mult_a

(tick)

Refection Amount Texturereflect/TexAColorOp/mult_a

(tick)

Reflection glossinessreflect_glossiness

(tick)

Reflection glossiness Texturereflect_glossiness

(tick)

Reflection subdivsreflect_subdivs

(error)

Use Fresnelfresnel

(tick)

Glossy Fresneloption_glossy_fresnel

(tick)

Lock Fresnel IOR To Refraction IORfresnel_ior_lock

(tick)

Fresnel IORfresnel_ior

(tick)

Fresnel IOR Texturefresnel_ior

(tick)

GGX tail falloffgtr_gamma

(tick)

Metalnessmetalness

(tick)

Metalness Texturemetalness

(tick)

Use roughness

  roughness_model

(tick)




Anisotropyanisotropy

(error)

Anisotropy Textureanisotropy

(error)

Anisotropy Rotationanisotropy_rotation

(error)

Anisotropy Rotation Textureanisotropy_rotation

(error)

UV Vectors Derivation:

Local object axis

Specified uvw generator


 

anisotropy_derivation=0

anisotropy_derivation=1


 

(error)

(error)

Local Axis:

X

Y

Z


 

anisotropy_axis=0

anisotropy_axis=1

anisotropy_axis=2

 


(error)

(error)

(error)

Anisotropy UV Coordanisotropy_uvwgen

(error)

Image Added

Enable Thin Film

Min Thickness (nm)

Max Thickness (nm)

Thickness Blend

IOR

Image Added


Trace ReflectionsTrace Reflectionsreflect_trace

(error)

Max depthreflect_depth

(error)

Dim distance Onreflect_dim_distance_on

(error)

Dim distancereflect_dim_distance

(error)

Dim fall offreflect_dim_distance_falloff

(error)

Reflect On Back Sideoption_reflect_on_back

(tick)

Affect Channels:

Color only

Color+alpha

All Channels


reflect_affect_alpha=0

reflect_affect_alpha=1

reflect_affect_alpha=2


 (error)

(error)

(error)(error)

GTR Energy Compensation

Coat Colorcoat_color

(tick)

Coat Color Texturecoat_color

(tick)

Coat Amountcoat_amount

(tick)

Coat Amount Texturecoat_amount

(tick)

Coat Glossinesscoat_glossiness

(tick)

Coat Glossiness Texturecoat_glossiness

(tick)

Coat IORcoat_ior

(tick)

Coat IOR Texturecoat_ior

(tick)

Lock Coat Bump Map To Base Bumpcoat_bump_lock

(tick)

Coat Bump Map Typecoat_bump_type

(error)

Coat Bump Mapcoat_bump_map

(error)

Coat Bump Map Texturecoat_bump_map

(error)

Coat Bump Mult.coat_bump_amount

(error)

Coat Bump Mult. Texturecoat_bump_amount

(error)

Refraction Colorrefract

(tick)

Refraction Color Texturerefract

(tick)

Refraction Color Amountrefract/TexAColorOp/mult_a

(tick)

Refraction Color Amount Texturerefract/TexAColorOp/mult_a

(tick)

Refraction Glossinessrefract_glossiness

(error)(tick)

Refraction Glossiness Texturerefract_glossiness

(error)(tick)

Refraction IORrefract_ior

(tick)

Refraction IOR Texturerefract_ior

(tick)

Fog Colorfog_color

(tick)

Fog Color Texturefog_color_tex

(error)

Fog multiplierfog_mult

(tick)

Fog biasfog_bias

(tick)

Affect Shadowsrefract_affect_shadows

(tick)

Thin-walledrefract_thin_walled

(error)

Image Added

Translucency:

None

Volumetric

SSS


 

translucency=0

translucency=4

translucency=6


 (error)

(error)

(error)(error)

Illumination Method:

Directional

Uniform



SSS Amounttranslucency_amount

(error)

SSS Amount Texturetranslucency_amount

(error)

Scatter Colortranslucency_color

(error)

Scatter Color Texturetranslucency_color

(error)

Fog Colorfog_color(error)
Fog Color Texturefog_color_tex

(error)

Depth (cm)fog_mult

(error)

SSS Color

SSS Color Texture

Scatter Radius

Scale (cm)

Image Removed

 

Image Added




Trace Refractionsrefract_trace(error)
Max depthrefract_depth(error)

Affect Channels:

Color only

Color+alpha

All Channels


refract_affect_alpha=0

refract_affect_alpha=1

refract_affect_alpha=2


 

(error)

(error)

(error)

Dispersiondispersion_on(error)
Dispersion Abbedispersion(error) 

Sheen Colorsheen_color(error)
Sheen Color Texturesheen_color(error)
Sheen Amountsheen_color/TexAColorOp/mult_a(error)
Sheen Amount Texturesheen_color/TexAColorOp/mult_a(error)
Sheen Glossinesssheen_glossiness(error)
Sheen Glossiness Texturesheen_glossiness(error)

Map Type:

Bump Map

Normal Map in tangent space

Normal Map in object space

Normal Map in screen space

Normal Map in world space

Local space bump map


 

bump_type=0

bump_type=1

bump_type=2

bump_type=3

bump_type=4

bump_type=5


 

(tick)

(tick)

(error)

(error)

(error)

(error)

Bump Mapbump_map

(tick)

Bump Multbump_amount

(tick)

Bump Mult Texturebump_amount(error)
Bump Delta ScaleBRDFBump/bump_delta_scale(error)
Bump Delta Scale TextureBRDFBump/bump_delta_scale(error)

Image RemovedImage Added

Cutoff Thresholdoption_cutoff(error) 
Double-sidedoption_double_sided

(tick)

Use Irradiance Mapoption_use_irradiance_map(error) 
Fix dark edgesoption_fix_dark_edges(error)
 

 



Maps


 
Tabs Page
titleMaps
  



Native NameV-Ray Plugin NameSupportNote
2D TexturesV-Ray

Image Modified

VRay DirtTexDirt(error)
 

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VRay EdgesTexEdgesPartial

'Color' parameters only

Not supported in bump mapping

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VRay FalloffTexFalloff, TexOutput(tick)Not supported in bump mapping

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VRay FresnelTexFresnel(tick)Not supported in bump mapping

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VRayInverseExposure
 

(error)
 Image Removed

Image Added

VRay Layered TexTexLayeredMax(tick)Not supported in bump mapping

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VRay Multi Sub TexTexMulti(tick)Not supported in bump mapping

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VRay Ray SwitchTexRaySwitch(error)
 

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VRay SoftboxTexSoftbox(error)
 

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VRay TemperatureTexTemperature(error)
 

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VRayGLSL
 

(error)
 

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VRay Tex OCIOTexOCIO(error)
 

Image Added

VRay Tex OSL


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VRay Vertex ColorsTexMeshVertexColorChannel(error)
 

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VRay WaterTexWater(error)
 

Maya

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BulgeTexBulge      (tick)Not supported in bump mapping

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CheckerTexChecker(tick)Not supported in bump mapping

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ClothTexMayaCloth(error)
 

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FileTexBitmap(tick)
 

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Maya Fluids support

TexMayaFluid

TexMayaFluidCombined

TexMayaFluidProcedural

TexMayaFluidTransformed

(error)

(error)

(error)

(error)

 

Image Modified

FractalTexNoise(tick)Not supported in bump mapping

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GridTexGrid(tick)Not supported in bump mapping

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Mandelbrot
   



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MountainTexMayaMountain(error)
 

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Movie
 
  



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NoiseTexNoiseMaya(error)
 

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OceanTexNoise(tick)Not supported in bump mapping

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PSD File
 
  



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RampTexRamp(tick)Not supported in bump mapping

Image Added

Simplex Noise


Image Modified

WaterTexNoise(tick)Not supported in bump mapping
3D TexturesV-Ray

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VRay Particle TexParticleTex(error)
 

Maya

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BrownianTexNoise(tick)Not supported in bump mapping

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CloudTexNoise(tick)Not supported in bump mapping

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CraterTexNoise(tick)Not supported in bump mapping

Image Modified

Maya Fluids support

TexMayaFluid

TexMayaFluidCombined

TexMayaFluidProcedural

TexMayaFluidTransformed

(error)

(error)

(error)

(error)

 


Image Modified

GraniteTexGranite(tick)Not supported in bump mapping

Image Modified

LeatherTexMayaLeather(error)
 

Image Modified

Mandelbrot 3D
   



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MarbleTexMarble (tick)Not supported in bump mapping

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RockTexRock(tick)Not supported in bump mapping

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SnowTexSnow(tick)Not supported in bump mapping

Image Modified

Solid FractalTexNoise(tick)Not supported in bump mapping

Image Modified

StuccoTexMayaStucco(error)
 

Image Modified

Volume NoiseTexNoiseMaya(error)
 

Image Modified

WoodTexWood(error)
 

Env Textures




V-Ray

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VRay Plugin Node Tex
 

(minus)
 

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VRay SkyTexSky(error)
 

Image Removed

Env Chrome   

Maya



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Env Ball
   



Image Added

Env Chrome


Image Modified

Env Cube
  
 



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Env Sky
   



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Env Sphere
   



Other Textures

 

 




V-Ray

Image Modified

VRay Bercon NoiseTexBerconNoise(error)

Image Added

 
VRay Color Correction


Image Modified

VRay PtexTexPtex(error)
 

Image Modified

VRay TriplanarTexTriPlanar(tick)Not supported in bump mapping
Maya

Image Modified

Layered TextureTexLayered(tick)Not supported in bump mapping
Utility Textures





V-Ray





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VRay CurvatureTexCurvature(error)

Image Added

 
VRayBump2Glossiness


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VRay Distance TexTexDistance(error)
 

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VRay Fur SamplerTexVRayFurSampler(error)
 

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VRay Hair SamplerTexHairSampler(error)
 

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VRay Object Properties

   



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VRay Place Env TexUVWGenEnvironment(error)
 

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VRay Switch TransformTexSwitchTransform(error)
 

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VRayUVWRandomizerUVWGenRandomizer(tick)Not supported in bump mapping

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VRay User ColorTexUserColor(error)
 

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VRay User IntegerTexUserInteger(error)
 

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VRay User ScalarTexUserScalar(error)
 

Image Modified

VRayMult ProjectionTexMultiProjection(error)
 

MayaImage Added


Array Mapper



Image Added

Axis Angle to Quat
Maya



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Blend ColorsTexBlend(tick)Not supported in bump mapping

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Blend Two Attributes
   



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Bump 2D
 
  



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Bump 3D
 



Image Added

 
Channels
 



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Choice


Image Added

Chooser
 



Image Added

 
Clamp
 
TexClamp
Image Removed


Image Added

Chooser
Color Composite
 



Image Added

 
Color Condition
 



Image Added

Image Removed
Color Constant
Clamp



Image Added

TexClamp
Color Correct
 



Image Added

 
Color Logic
Image Removed



Image Added

Color
Profile  
Mask


Image Added

Color Math


Image Added

Color Profile
 



Image Modified

ConditionTexCondition2
  


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ContrastTexMayaContrast(tick)Not supported in bump mapping

Image Added

Cpv Color


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Curve Info
   



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Distance BetweenTexDistanceBetween(error)
 

Image Modified

Double SwitchTexSwitch(error)

Image Added

Eular to Quat


Image Added

Float Composite


Image Added

Float Condition


Image Added

Float Constant


Image Added

Float Correct


Image Added

Float Logic


Image Added

Float Mask


Image Added

Float Math
 



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Four by Four
Matrix   
Matrix


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Frame Cache
 
  



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Gamma CorrectMayaGamma(tick)Not supported in bump mapping

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Height Field
   



Image Modified

HSV to RGBTexHSVToRGB(tick)Not supported in bump mapping

Image Modified

Light Info -> sampleDistanceTexDistanceToObject(error)
 

Image Modified

LuminanceTexLuminance(tick)Not supported in bump mapping

Image Modified

Mult Double Linear
   



Image Modified

Mult Matrix
  
 



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Multiply DivideMayaMultiplyDivide(tick)Not supported in bump mapping

Image Modified

Particle Sampler & BifrostTexParticleSampler(error)
 

Image Modified

2D PlacementUVWGenMayaPlace2dTexture(tick)
 

Image Modified

3D Placement

UVWGenObject

UVWGenPlanarWorld

(tick)

Partial - no support for

referenced meshes

Not supported in bump mapping

Image Removed

Plus Minus AverageTexPlusMinusAverage(tick)Not supported in bump mapping

Image Removed

ProjectionUVWGenProjection(error) 

Image Removed

Quad SwitchTexSwitch(error)

Image Added

Plus Minus AverageTexPlusMinusAverage(tick)Not supported in bump mapping

Image Added

Premultiply


Image Added

ProjectionUVWGenProjection(error)

Image Added

Quad SwitchTexSwitch(error)

Image Added

Quat Add


Image Added

Quat Conjugate


Image Added

Quat Invert


Image Added

Quat Negate


Image Added

Quat Normalize


Image Added

Quat Prod


Image Added

Quat Slerp


Image Added

Quat Sub


Image Added

Quat To Axis Angle


Image Added

Quat to Euler
 



Image Modified

Remap ColorTexRemap(tick)Not supported in bump mapping

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Remap HSVTexRemap(tick)Not supported in bump mapping

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Remap ValueTexRemap(tick)Not supported in bump mapping

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ReverseTexInvert(tick)Not supported in bump mapping

Image Modified

RGB to HSVTexRGBToHSV(tick)Not supported in bump mapping

Image Modified

Sampler InfoTexVectorOp(tick)Not supported in bump mapping

Image Modified

Set RangeTexSetRange(tick)Not supported in bump mapping

Image Modified

Single SwitchTexSwitchFloa(error)
 

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StencilTexStencil(error)
 

Image Modified

Surface Info
   



Image Modified

Surf. LuminanceTexSurfaceLuminance(error)
 

Image Modified

Triple SwitchTexSwitch(error)
 

Image Modified

Unit ConversionTexMayaConversion(tick)Not supported in bump mapping

Image Modified

UV ChooserTexSwitchInt(error)
 

Image Modified

Vector ProductTexVectorProduct(tick)Not supported in bump mapping
Image Removed

Image Added

Weighted Add
Transpose Matrix
 



Image Added

 
Unpremultiply
 

 

 

 

 



Image Added

Weighted Add Matrix




Footnotes


Anchor
1
1
 – Opacity is rendered the same way a clipper is rendered - it is either transparent or opaque. Mid-opacity is not supported.