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Requires Phoenix FD 3.11.00 Official Release and V-Ray Next Official Release for Maya 2015. If you notice a major difference between the results shown here and the behavior of your setup, please reach us using the Support Form.

The instructions on this page guide you through the process of using the Phoenix Particle Texture  to shade a particle simulation with Phoenix in Maya.

The Download button below provides you with an archive containing the scene file.

 

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urlhttps://drive.google.com/uc?export=download&id=1aNcxTiLUsBzp3aonk6R4eydltvde_3bg13P7-UJQluSLCEw2JqM1I14MgmrHXjmtK

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Units Setup


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Scale is crucial for the behavior of any simulation. The real-world size of the Simulator in units is important for the simulation dynamics. Large-scale simulations appear to move more slowly, while mid-to-small scale simulations have lots of vigorous movement. When you create your Simulator, you must check the Grid rollout where the real-world extents of the Simulator are shown. If the size of the Simulator in the scene cannot be changed, you can cheat the solver into working as if the scale is larger or smaller by changing the Scene Scale option in the Grid rollout.

Go to Window -> Settings and Preferences -> Preferences.

On the Settings tab, set the Working Units to centimeter.

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Maya defaults to 24 frames per second.

Note that the Time is set to NTSC (30 fps) in this example.

This is done for the sake of consistency with the 3ds Max version of this tutorial (3ds Max defaults to 30 fps).

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Scene Layout


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