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To resolve this problem, you could switch the volumetric rendering mode to Volumetric Geometry for Fire / Smoke, and respectively for particles you could enable Render as Geometry in the Phoenix FD Particle Shader. This will allow V-Ray CPU to properly blend your Phoenix FD simulation with the rest of the volumetric effects in your scene. Note that in these modes you might have to increase the V-Ray Max Transparency Levels option in the Global Switches V-Ray tab.

 

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ImportRenderFumeFXHoudini
ImportRenderFumeFXHoudini
Importing and Rendering Simulations from FumeFX and Houdini

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Phoenix FD can import Field3D (*.f3d) and OpenVDB (*.vdb) cache files that other fluid simulators have simulated and exported. This way you can render them with Phoenix FD's shader and make use of Phoenix FD's special features.

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