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ActiveBodiesFlood
ActiveBodiesFlood
How to make a boat following a curve using Active Bodies

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sizemedium
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The video below shows how to use the Active Bodies to make a boat float and follow a predefined trajectory, reacting to the simulation automatically — without the need to create keyframes by hand.

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<iframe width="960" height="540" src="https://www.youtube.com/embed/FSCpwoaxCWY" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

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ActiveBodiesFlood
ActiveBodiesFlood
How to wash away objects in a flood using Active Bodies

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sizemedium
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The video below shows how to use the Active Bodies to wash away objects in a flood.

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<iframe width="960" height="540" src="https://www.youtube.com/embed/VibZZrH_ATM" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

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renderTpParticles
renderTpParticles
How to render thinkingParticles using the Particle Shader and Particle Texture

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sizemedium
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The video below shows how to use the Phoenix Particle shader and the Phoenix Particle Texture to read and render tP particles and custom data channels. This way, you can shade your particles based on their age, position — or any other custom data channel you have created inside of thinkingParticles.

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<iframe width="960" height="540" src="https://www.youtube.com/embed/GPCCP-puAzY" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

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tpOperatorsBirtAndAdvect
tpOperatorsBirtAndAdvect
How to create and advect thinkingParticles using Phoenix FD

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The video below shows how to create and influence tP particles based on the data from Phoenix FD simulations. 

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<iframe width="960" height="540" src="https://www.youtube.com/embed/qPOKh_iemB4" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>


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TexUvwInheritUVs
TexUvwInheritUVs
How to inherit the UVs of your emitter objects using TexUVW

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UI Text Box
sizemedium
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The video below shows how to use the TexUVW channel and recreate effects such as melting, where the texture of the melted object sticks to the mesh. 

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<iframe width="960" height="540" src="https://www.youtube.com/embed/IDDDt4XvZpU" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

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TexUvwAddMoreDetail
TexUvwAddMoreDetail
How to add more detail to the color and opacity of volumes using TexUVW

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The video below shows how to use the TexUVW channel and a texture to modify the color and opacity or add detail through displacement.

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<iframe width="960" height="540" src="https://www.youtube.com/embed/HMyqcKXAdcc" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

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EmitSmokeByDistance
EmitSmokeByDistance
How to spawn smoke along a surface using the Voxel Tuner

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The video below shows how to use the Voxel Tuner and emit fluid using the distance between objects.

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<iframe width="960" height="540" src="https://www.youtube.com/embed/o2vsk1xqzw8" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

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EmitSmokeByTemperature
EmitSmokeByTemperature
How to emit smoke when temperature reaches certain value using the Voxel Tuner

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The video below shows how to use the Voxel Tuner to emit smoke when the temperature reaches certain value.

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<iframe width="960" height="540" src="https://www.youtube.com/embed/Fjm8m5Si5Ig" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

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DivideLiquidsByColor
DivideLiquidsByColor
How to mix and divide liquids based on their color with the Particle Tuner

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The video below shows how to use the Particle Tuner to mix and divide particles from different sources and change their properties depending on the source that created them. 

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<iframe width="960" height="540" src="https://www.youtube.com/embed/rq8eyiHiF5A" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

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DeleteBasedOnVelocity
DeleteBasedOnVelocity
How to delete particles using Velocity data with the Particle Tuner

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The video below shows how to use the Particle Tuner to filter the fastest particles that are in a specific part of the simulator and remove them.  

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<iframe width="960" height="540" src="https://www.youtube.com/embed/5zW3Y7cWYRM" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

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ObjectMelting
ObjectMelting
How to melt an object using the Particle Tuner

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UI Text Box
sizemedium
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The video below shows how to use the Particle Tuner to create a melting candle.

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<iframe width="960" height="540" src="https://www.youtube.com/embed/OFGf0m43AB0" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>


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RedshiftRendering
RedshiftRendering
How to render Phoenix FD VDB caches with Redshift

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 The The video below shows how to render Phoenix FD VDB caches with Redshift.

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backburnerSim
backburnerSim
Simulation with Phoenix FD using Autodesk Backburner

 


 

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 The video below shows how to run a Phoenix FD simulation using Autodesk Backburner.

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<iframe width="960" height="540" src="https://www.youtube.com/embed/sd_82WIka6E" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
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titleSimulation with Autodesk Backburner
UI Steps
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UI Step

Click the Phoenix FD Simulator → Output roll-out → Set output cache file location.

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Start Backburner Manager, Server and Monitor.

UI Step

In the Backburner Monitor go to Manager → Connect manager and set the corresponding IP adress

UI Step

Click the Phoenix FD top menu → Submit Simulation to Backburner

UI Step

Set the name or the ip address for the Backburner Manager.

UI Step

Turn on "Run only the Simulation and do Not Render"

UI Step

Press the "Run" button.

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