The video below shows how to use the Active Bodies to make a boat float and follow a predefined trajectory, reacting to the simulation automatically — without the need to create keyframes by hand. |
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The video below shows how to use the Active Bodies to wash away objects in a flood. |
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The video below shows how to use the Phoenix Particle shader and the Phoenix Particle Texture to read and render tP particles and custom data channels. This way, you can shade your particles based on their age, position — or any other custom data channel you have created inside of thinkingParticles. |
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The video below shows how to create and influence tP particles based on the data from Phoenix FD simulations. |
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The video below shows how to use the TexUVW channel and recreate effects such as melting, where the texture of the melted object sticks to the mesh. |
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The video below shows how to use the TexUVW channel and a texture to modify the color and opacity or add detail through displacement. |
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The video below shows how to use the Voxel Tuner and emit fluid using the distance between objects. |
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The video below shows how to use the Voxel Tuner to emit smoke when the temperature reaches certain value. |
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The video below shows how to use the Particle Tuner to mix and divide particles from different sources and change their properties depending on the source that created them. |
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The video below shows how to use the Particle Tuner to filter the fastest particles that are in a specific part of the simulator and remove them. |
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The video below shows how to use the Particle Tuner to create a melting candle. |
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The video below shows how to render Phoenix FD VDB caches with Redshift. |
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The video below shows how to render Phoenix FD VDB caches with Arnold. |
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The video below shows how to restore a Phoenix FD simulation. |
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Simulation with Phoenix FD using Autodesk Backburner
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The video below shows how to use the Phoenix FD Wetmap. |
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The video below shows how to export a Phoenix FD cache to an Alembic file. |
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This video shows how to use the Surface Texture option inside of PhoenixFD. |
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This video shows how to set the output format to OpenVDB and import the cached simulation inside of a V-Ray Volume Grid. |
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