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Save camera in config file – Saves the last camera position in viewport in a configuration (.vrdx) file. When disabled, saves the render settings in a configuration (.vrdx) file without saving camera changes.

Compact BLASes on scene load – Enable to save GPU memory by doing an additional post-processing step on loaded geometries.

Load startup scene – Enable to load the test startup scene provided by Chaos Group.

Pause when app loses focus – Pauses rendering when the app loses focus. This applies to interactive rendering only.

Dropped scenes

Ask – When a .vrscene is dropped into the viewport, Lavina asks you whether to merge or open the scene.

OpenWhen a .vrscene is dropped into the viewport, Lavina opens the scene.

MergeWhen a .vrscene is dropped into the viewport, Lavina merges the scene.

Merge geometry – When a new .vrscene is dragged and dropped into the viewport, the geometries are merged into the scene.

Merge materialsWhen a new .vrscene is dragged and dropped into the viewport, the materials are merged into the scene.

Merge lightsWhen a new .vrscene is dragged and dropped into the viewport, the lights are merged into the scene.

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Selection

Outline – Enables outlining of objects in the scene. This means that selected or highlighted objects have a thin line around them with color specified in the Highlight color and Selection color.

HighlightEnables highlighting of objects in the scene. This means that selected or highlighted objects are filled with a semi-transparent color specified in Highlight color and Selection color.

Highlight shadowing – Enables occlusion of the highlighted/selected objects behind other objects in the scene.

Outline inner contours – Outlines objects when multiple overlapping objects are selected.

Highlight during moves – Enables highlighting of objects during transformations.

Highlight color – Specifies a color for the outline when highlighting an object.

Selection color – Specifies a color for the outline for the selected object.

Cam transition time – Specifies the time for transition between saved cameras.

Mouse sensitivity – A multiplier for the mouse sensitivity when using dolly, orbit and camera zoom.

Navigation

Preset – Specifies the preset used for navigation from 3ds Max, Maya or SketchUp.

Pivot type – Selects the pivot type for the camera. You can choose Ray hit or Target.

Ray hit – Sets the cursor location as the center of rotation.
Target – Sets the center of rotation at a target distance. Initially that distance is equal to the Focus distance of the camera. Dolly(pan) of the camera changes the target position whereas zooming in/out does not affect it. If a selected object is framed using the Frame Selected/Scene option the pivot gets moved to its center.
Selection - Sets the camera center of rotation in the center of the selected object. If no object is selected the pivot type falls back to Target.

Roll snap – When using the roll hotkey(Ctrl+MMB drag), if the roll angle falls below this value, the camera snaps back to horizontal position/0 degrees roll.

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Default width – Specifies a default width for the render in non-interactive mode.

Default heightSpecifies a default height for the render in non-interactive mode.

Default samplesSpecifies default samples for the render in non-interactive mode.

Default FPSSpecifies default FPS for the render in non-interactive mode.

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Show side panels on hover – When enabled, if the side panels are hidden they show up when the mouse is hovered over them. Otherwise, a click is required.

Icon size – Specifies the size of UI icons within the [16px : 32px] range.

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