Save camera in config file – Saves the last camera position in viewport in a configuration (.vrdx) file. When disabled, saves the render settings in a configuration (.vrdx) file without saving camera changes.
Compact BLASes on scene load – Enable to save GPU memory by doing an additional post-processing step on loaded geometries.
Load startup scene – Enable to load the test startup scene provided by Chaos Group.
Pause when app loses focus – Pauses rendering when the app loses focus. This applies to interactive rendering only.
Dropped scenes
Ask – When a .vrscene is dropped into the viewport, Lavina asks you whether to merge or open the scene.
Open – When a .vrscene is dropped into the viewport, Lavina opens the scene.
Merge – When a .vrscene is dropped into the viewport, Lavina merges the scene.
Merge geometry – When a new .vrscene is dragged and dropped into the viewport, the geometries are merged into the scene.
Merge materials – When a new .vrscene is dragged and dropped into the viewport, the materials are merged into the scene.
Merge lights – When a new .vrscene is dragged and dropped into the viewport, the lights are merged into the scene.
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Selection
Outline – Enables outlining of objects in the scene. This means that selected or highlighted objects have a thin line around them with color specified in the Highlight color and Selection color.
Highlight – Enables highlighting of objects in the scene. This means that selected or highlighted objects are filled with a semi-transparent color specified in Highlight color and Selection color.
Highlight shadowing – Enables occlusion of the highlighted/selected objects behind other objects in the scene.
Outline inner contours – Outlines objects when multiple overlapping objects are selected.
Highlight during moves – Enables highlighting of objects during transformations.
Highlight color – Specifies a color for the outline when highlighting an object.
Selection color – Specifies a color for the outline for the selected object.
Cam transition time – Specifies the time for transition between saved cameras.
Mouse sensitivity – A multiplier for the mouse sensitivity when using dolly, orbit and camera zoom.
Navigation
Preset – Specifies the preset used for navigation from 3ds Max, Maya or SketchUp.
Pivottype – Selects the pivot type for the camera. You can choose Ray hit or Target.
Ray hit – Sets the cursor location as the center of rotation. Target – Sets the center of rotation at a target distance. Initially that distance is equal to the Focus distance of the camera. Dolly(pan) of the camera changes the target position whereas zooming in/out does not affect it. If a selected object is framed using the Frame Selected/Scene option the pivot gets moved to its center. Selection - Sets the camera center of rotation in the center of the selected object. If no object is selected the pivot type falls back to Target.
Roll snap – When using the roll hotkey(Ctrl+MMB drag), if the roll angle falls below this value, the camera snaps back to horizontal position/0 degrees roll.
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Default width – Specifies a default width for the render in non-interactive mode.
Default height – Specifies a default height for the render in non-interactive mode.
Default samples – Specifies default samples for the render in non-interactive mode.
Default FPS – Specifies default FPS for the render in non-interactive mode.
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Show side panels on hover – When enabled, if the side panels are hidden they show up when the mouse is hovered over them. Otherwise, a click is required.
Iconsize – Specifies the size of UI icons within the [16px : 32px] range.