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This page provides information on the Antialiasing rollout in the Common Tab of the VRayRenderer node.

 

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Overview

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In V-Ray, an image sampler refers to an algorithm for calculating a pixel's color based on the colors within and around it.

Each pixel in a rendering can have only one color. To get the color of a pixel, V-Ray calculates it based on the object's material, direct light striking the object, and indirect lighting in the scene. But within a single pixel there might be multiple colors, which may come from multiple objects whose edge intersect at the same pixel, or even difference in brightness on the same object due to changes in object shape or falloff and/or shadowing of light sources.

To determine the right color for such a pixel, V-Ray looks at (or samples) colors from different parts of the pixel itself as well as the pixels around it. This process is called image sampling.

For more information on how antialiasing works in V-Ray, see the Antialiasing in V-Ray page.

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Image courtesy of Tuna Unalan

Multiple colors within a single pixel. What color should the pixel be? 

 


 

UI Path: ||Select VRayRenderer|| > Properties Panel > Common tab > Antialiasing rollout

 

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