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This page provides a guide on rendering an Ambient Occlusion pass in V-Ray for NUKE Nuke and using it with the V-Ray Blend Material.

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In this tutorial, we set up a NUKE Nuke script to use a VRayDirt texture in V-Ray and use it along with a VRayMtlBlend so that two materials are combined together when the Ambient Occlusion pass is used as a mask.

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4. Currently at the default VRayDirt settings, there are not a lot of dark areas to later use to blend the two materials. So using the test VRayMtl we have set up so far, the VRayDirt texture can be tuned to reach the look desired to act as that blending mask when we eventually use the VRayMtlBlend. For tuning, it is easier if the viewer in NUKE Nuke is set to the diffuse channel.

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