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This page provides a guide on rendering an Ambient Occlusion pass in V-Ray for NUKE Nuke and using it with the V-Ray Blend Material.
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4. Currently at the default VRayDirt settings, there are not a lot of dark areas to later use to blend the two materials. So using the test VRayMtl we have set up so far, the VRayDirt texture can be tuned to reach the look desired to act as that blending mask when we eventually use the VRayMtlBlend. For tuning, it is easier if the viewer in NUKE Nuke is set to the diffuse channel.
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