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This page provides information on the Coverage Node in V-Ray for Blender.
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Overview
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The Coverage Render Element holds anti-aliasing data based on the Render ID Render Element. When the Coverage Render Element is multiplied by the Render ID Render Element in compositing, it adds anti-aliasing to the Render ID channel, providing a quick object mask.
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UI Path: ||Node Editor|| > Add > Render Channels > Coverage
Parameters
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width | 100% |
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General
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