Table of Contents

This page provides information on the Coverage Node in V-Ray for Blender.

Overview


The Coverage Render Element holds anti-aliasing data based on the Render ID Render Element. When the Coverage Render Element is multiplied by the Render ID Render Element in compositing, it adds anti-aliasing to the Render ID channel, providing a quick object mask.

 

UI Path


||Node Editor|| > Add > Render Channels > Coverage


Node