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Parameters


Water is a procedurally generated texture. It can be used along with Vector Displacement (other types of displacement will not work) in order to simulate waves on the surface of water.

Height Mult. - a scale multiplier for the whole texture.

Choppy Mult. - a multiplier for the choppiness of the waves. Higher values will produce sharper looking waves.

Wind Direction - specifies the wind direction and thus the direction of the waves.

Wind Magnitude - specifies the strength of the wind creating the waves. Higher values produce larger waves. 

Movement Rate - speeds up or slows down the movement of the waves. This value has effect only in an animation. 

Seed - an integer used to set the starting point for the random generator. Different values produce different waves randomly. 

Resolution - specifies the amount of detail in the generated map. 

Patch size - specifies the real world size of one patch of the VRayWater texture outside of which the surface is perfectly periodic.