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Edges is a very simple texture map that allows you to achieve an effect similar to the wireframe materials is 3ds Max. Since it is a texture, is allows you to create some interesting effects that are not possible with the standard 3ds Max materials. The texture can also be used as a bump map to produce a "round corners" effect for mesh objects.

Edges Tex - the color of the edges.

Bg Tex - the color of the faces

Width - this determines the thickness of the edge lines:

Show Hidden edges - when checked, this will render all edges of the object. Otherwise, only edges marked as "visible" will be rendered.

Show Subtriangles - enable this option to see edges generated by displacement mapping or render time subdivision.