Page 62 of 112. Showing 1,120 results (0.021 seconds)
VRayFlakesMtl
channel. Max2023_VRay6_VRayFlakesMtl_Flakes.png Options Trace reflections – When disabled, reflections from the different layers are not traced (they only produce specular highlights). Max reflection depth – Allows you to control the maximum number of times a ray is going to be reflected by the materialVRayScatterVolume
that determines the general way light scatters inside the material. Its effect can be somewhat likened to the difference between diffuse and glossy reflections from a surface, however the phase function controls the reflection and transmittance of a volume. A value of 0.0 means that light scatters uniformly in all directionsThin Film
Thin Film In this video we will show you how we used the new Thin-film option to offset the reflection color. <iframe width="800" height="450" src="https://www.youtube.com/embed/pLHgpcI4Ae8" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-mediaChaos Vantage, v1.2.1
reflections when Fresnel IOR is unlocked Glossy fresnel is not correct when using texture for Fresnel IOR Chaos Cosmos Browser Wrong scaling of Chaos Cosmos assetsOutlines
and world units. Trace Bias – Determines the ray bias when the outlines are traced in reflections/refractions. This parameter depends on the scale of the scene … , the outlines appear in reflections/refractions. Note that this might increase render times. Compensate EV – When enabled, the Line color value is automaticallyOutlines
in reflections/refractions. This parameter depends on the scale of the scene. No Inner Edges – When enabled, the inner edges of the geometry are not considered for the calculations of the outlines. Visible in Secondary – When enabled, the outlines appear in reflections/refractions. Note that this might increase renderSun and Sky System | VRaySunSky
the visible size of the sun. This affects the appearance of the sun disc as seen by the camera and reflections, as well as the blurriness of the sun shadows … affects the environment background. Affect GI – Determines whether the sky affects the diffuse properties of the materials. Affect Reflections – DeterminesSubsurface Scattering
light scatters inside the material. Its effect can be somewhat likened to the difference between diffuse and glossy reflections from a surface, however the phase function controls the reflection and transmittance of a volume. A value of 0.0 means that light scatters uniformly in all directions (isotropic scatteringV-Ray Clipper
appear unaffected in reflections, refractions, and GI. Output Parameters V Geo (Generic Data) – A V-Ray Geometry output that can be connectedMiscellaneous Settings
or disables the calculation of reflections and refractions in V-Ray maps and materials. mtl_limitDepth - Global limit to reflection/refraction depth. When this option … . mtl_maxDepth - The maximum number of bounces to trace for reflections and refractions. Defaults to 5. Only increase if you need to. In Interactive mode set