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  1. V-Ray Object Properties SOP

    viewed directly. Note that the base material is still used for things like GI, caustics, reflections, etc. Shadows – Makes shadow visible on the matte surface … for the shadows on the matte surface. A value of 0.0 makes the shadows completely invisible, while a value of 1.0 shows the full shadows. Reflection Amount
    V-Ray for HoudiniMar 11, 2024
  2. Tone Mapping Operators

    elements together, this operator has to be disabled to get correct results; for example, when using render elements that split the output to reflection/refraction … together, this operator has to be disabled to get correct results; for example, when using render elements that split the output to reflection/refraction, only
    Corona for 3ds MaxApr 15, 2024
  3. Render Elements

    into their component parts such as diffuse color, reflections, shadows, mattes, etc. This gives fine-tune control in the final image using compositing or image editing … diffuse illumination. Similarly, all direct reflections of lights now go to the Specular element and all indirect reflections go to the Reflection element
    V-Ray for RhinoAug 03, 2023
  4. V-Ray Light Rectangle Blueprint

    of the materials. The value controls the light's contribution to specular reflections (No effect in viewport). Affect Reflections – Determines whether the light source will appear in reflections (No effect in viewport). TypesofLights_VRayLightRect_Properties02.jpg removed TOC
    V-Ray for UnrealDec 21, 2023
  5. Refraction Node

    . Color – Specifies the color of the material. Color Tex Mult – A multiplier for the Color Tex parameter. Cutoff – This is a threshold below which reflections/refractions will not be traced. V-Ray tries to estimate the contribution of reflections/refractions to the image, and if it is below this threshold
    V-Ray for BlenderJun 06, 2019
  6. Relighting Using World Position and Normal Passes

    a VRayRenderElement node and set its Channel to Reflection. This will allow reflections to be part of the relighting solution later. 10. Create a VRayRenderElement node … and attach each to the VRayRenderer node. 5. Name one Shuffle node Reflection and from the in 1 drop-down select VRayReflection
    V-Ray for NukeFeb 14, 2019
  7. How To Make Glass

    no glass material is fully reflective or fully refractive, and the same goes for glossiness. To break the "perfection", let's reduce the Reflection Glossiness to about … and Refract) is set to 8. Leave the Fresnel reflections and the Fog system units scaling enabled as they are by default. Fresnel reflections ensure proper reflection
    V-Ray for 3ds MaxSep 02, 2022
  8. How to Make Hardwood Floor

    of as well as on the micro-structure in which this substance is organized. The micro-structure affects how clear or blurry the objects’ reflections … waves which result in reflection and a diffuse color. We use texture maps to specify these parameters. Let’s first assign a VRayHDRI map to the Diffuse map slot
    V-Ray for 3ds MaxOct 05, 2022
  9. VRayOverrideMtl

    a surface to look different depending on whether it is seen through reflections, refractions, or GI. With this material you can get a fine control over the color bleeding, reflections, refractions, and shadows of the objects. The example image by Linda Ferroni demonstrates the reflect material override option. Notice
    V-Ray for 3ds MaxMar 21, 2023
  10. Car Paint Material | VRayMtlCarPaint

    – The reflectivity of the base layer. The reflection color itself is the same as the Base color. (Can be mapped by enabling the check box to the right. This will create a new input for the current node.) Base Glossiness – Reflection glossiness for the base layer. (Can be mapped by enabling the check box to the right
    V-Ray for NukeFeb 14, 2019