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  1. V-Ray Next, Update 2

    on the material assignments in the scene. Unlike the Material ID Color element, it does not require adding Material ID attributes to all scene materials … and apply them to the camera The Advanced Camera / Bokeh parameters have been updated and made more user friendly. The additional parameters are no longer grayed out
    V-Ray for RhinoNov 18, 2020
  2. VRayMtlGLSL

     VRayGLSLMtl and VRayTexGLSL share the same user interface.   This material and the VRayTexGLSL map are part of the first stage of V-Ray implementation of GLSL … the .glsl, .frag, or .pfrag file which contains the shader code. Recreate attributes – Reloads the shader and recreate its parameters. Save compiled shader
    V-Ray for MayaDec 19, 2023
  3. VRayTexGLSL

     and  share the same user interface.   The VRayMtlGLSL material and the VRayTexGLSL map are part of the first stage of V-Ray implementation of GLSL support … the shader code. Recreate attributes – Reloads the shader and recreate its parameters. Save compiled shader – Saves the shader file as a binary precompiled
    V-Ray for MayaJan 30, 2024
  4. V-Ray Optimized Bitmap | VRayTexBitmap

    bitmap file name will be expanded as c:\textures\proj1\mytexture.exr User Attributes in the VRayObjProp You can use the VRayObjProp node to specify User Attributes (between the < and > brackets) for objects in the scene. At render time, V-Ray takes the tag name and looks it up in the node's User Attribute
    V-Ray for NukeJul 27, 2022
  5. Blend

    of the Settings tab. From the Add Attribute button, you can select additional attributes. For more information on attributes, see the Attributes section. Holding down Ctrl (or Cmd on macOS) while having the Add Attribute menu open, allows selecting multiple entries without closing the dropdown. A Reset option is provided
    V-Ray for SketchUpDec 19, 2023
  6. VRscan

    change glossiness, increase reflectivity etc. You can only change the overall tint of the material. In its present form, the material is targeted at users … || > Materials (right-click) > VRScan ||V-Ray Asset Editor|| > Create Asset (left-click) > Materials > VRScan UI Options From the Add Attribute button, you
    V-Ray for SketchUpDec 19, 2023
  7. Creating a Simple Liquid Simulation

    materials for each option, allowing users to render the results right away. For an introductory guide to using the Quick Simulation buttons, see the Getting Started … -09-14.png_zoomer.jpg Select the PhoenixFDSimulator1 node. In the Attribute Editor, go to the Grid rollout. Set the Container Walls X and Z to Jammed Both
    Phoenix for MayaNov 20, 2023
  8. Hair Sampler | VRayHairSampler

      Overview The VRayHairSampler is an utility node that provides extra output attributes which can be used when shading hair. Used with the VRayMtlHair … each strand with a random color sampled from a texture. Hair Max Distance – Allows the user to set the max strand length when using Distance Along Strand
    V-Ray for NukeFeb 14, 2019
  9. Bump Node

      Base Material  – Allows the user to select the base material, to which the bump/normal effect is added.  Map Type – Allows the user to specify whether a bump … only along edges that belong to the object, which has the attribute applied. When disabled, rounded corners are also produced along edges formed when the object
    V-Ray for Cinema 4DMay 02, 2023
  10. Scene Assembly

    This page provides information on the Scene Assembly attribute that can be added to alembic meshes. Overview V-Ray's Scene Assembly attribute enables proxy representation rendering, when an alembic file is used in Maya's Assembly Definition. UI Path: ||Select mesh|| > Attribute Editor > Attributes menu > VRay
    V-Ray for MayaFeb 23, 2024