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– Specifies the height of the texture sector. Tile U/ Tile V – Enable to choose between a horizontal or vertical tiling. UV noise on – Enables the noise. UV noise3.60.01
and change default to "Full" Add texture tile type selector in VRayTexBitmap node Support for TexBitmap Filtering Crash Fixes Adjust VRayMtlSSSV-Ray UV Channel Index
of wrapping: No Wrapping Wrap Mirror Tile Crop U / V / W – When enabled, cropping occurs in the specified direction. Coverage – Specifies the UVW coverage. Wrap4.00.00
Standalone Cache Preview tool Load AUR, VDB and F3D cache files, preview them and save image sequences. Standalone Previewer Combined … cache sequence in 3ds Max Option to save images from the classic GPU Preview at the render resolution Multithreaded the data gathering pre-processLayered Texture | VRayTexLayered
This page provides information on the VRayTexLayered node. Overview The VRayTexLayered is a tool for merging two V-Ray Compatible textures and images … Nuke9_VRay3300_VRayTexLayered_Path.png Inputs The following parameters can be mapped with textures and images. Nuke9_VRay3300_VRayTexLayered_Node.png3.99.00
for advanced render-time effects. Liquid Dynamics Standalone Cache Preview tool Load AUR, VDB and F3D cache files, preview them and save image sequences … of the Foam Texture when the Ocean texture used tiling other than 1.0 in World XYZ with 'Use the original non-displaced vertices' Crash when simulating3.40
for controlling the cache size for tiled textures General Support for Maya 2016 Extension 2 (2016.5) Rendering support for PartIO Visualizer (see … with Embree enabled Fixed differently colored surface patches with 2D displacement mapping in specific scene *.exr image files were saved with incorrect pixelV-Ray Menu
-Ray VRmat Converter Opens the VRmat Converter. Archive V-Ray Scene Opens the Archive V-Ray Scene window where you can export a .vrscene package archiveV-Ray Dome Light
light source outside the project extents. This light is frequently used for Image-Based lighting using panoramic HDR images as environments … means that the dome will morph into a sphere. HDR Image – Maps the dome light with an .exr or .hrd image. Rotate H – Specifies the rotation of the imageReflection IOR
This page gives some basic details about the Reflect IOR Render Element and how it is used. Overview The Reflect IOR Render Element returns an image … for IOR values to be above 1.0, which means portions of the image might appear as uniformly white when there are actually many different IOR values present