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  1. Material Tool - VRmat Converter

    Overview The VRmat Converter can be used to convert materials in Maya to .vrmat files that can be loaded using the VRayVRmatMtl material.  ||Create menu|| > V-Ray > VRmat Converter maya2022_60010_vrMatConv_CreateMenu.jpg  ||V-Ray menu|| > Tools > VRmat Converter maya2022_60010_vrMatConv_VrayMenu.jpg
    V-Ray for MayaFeb 23, 2024
  2. Rendering with Deadline

    rendering is a feature that splits the final rendered image into multiple uniform tiles (regions). Each tile can be rendered by a different machine to maximize render throughput, then the final image is assembled. Enable Tile Rendering – When enabled, the frame is split into multiple equally-sized tiles that are rendered
    V-Ray for HoudiniMar 11, 2024
  3. Scene Converter

    This page provides information on the Scene Converter tool in Corona for Cinema 4D, its settings, and its usage. Overview The Scene Converter is a tool you … by default and can be launched from the Corona menu. The Scene Converter tool works only if you have both Corona and the other renderer installed on the machine
    Corona for Cinema 4DFeb 13, 2024
  4. 3.0 Release Candidate

    the frame buffer between frames when the render mask is enabled Added ability to write multi-part OpenEXR images Updated the OpenEXR library to 2.2.0 Added popup menu for the "Post translate python script" in the Render Settings VFB Made the buttons for saving an image into a drop-down with three
    V-Ray for MayaMay 25, 2016
  5. Corona Bump Converter Map

    as bump map. Bump Converter used. The output parameters of the noise map have been updated, and this is correctly reflected in the rendered image … This page provides information on the Corona Bump Converter Map, its settings, and usage.   Overview By default, 3ds Max treats bump maps differently than
    Corona for 3ds MaxOct 20, 2022
  6. OBJ GEO PLY to .vrmesh converter

    converter Notes The converter works with most of the popular .ply formats, both ASCII and binary, big-endian, or little-endian. In addition to the geometric data (faces and vertices), the converter recognizes some of the most common additional channels such as diffuse surface color. Vertex colors
    V-Ray for Cinema 4DFeb 21, 2024
  7. Glossary

    that you can adjust it without the need to recompute the light cache. VRST V-Ray's native deep image file format which was used before the release of OpenEXR … information from the Light Cache to select which lights to sample. If Light Cache is not set, light tree sampling is used. Anti-aliasing   Related terms: Image
    Render TheoryApr 15, 2024
  8. Output

     – Specifies the file format in which the image is saved. VRayImage OpenEXR SGI TGA TIFF JPEG PNG Quality – Controls the quality of the compression used … to the outputting of rendered images. UI Path ||Properties Editor|| > Render > Render tab > Output rollout Parameters Output – Enables the Output
    V-Ray for BlenderMar 08, 2019
  9. Texture Attributes

    filters:   Maya Filter Type V-Ray Filter Support for tiled images Off Smooth Uses tiles only from the largest mipmap level Mipmap, Box, Quadratic Sharp mip-map filtering Supports tiled mipmapped images Quartic, Gaussian SAT Loads the whole image in memory like a normal scanline image
    V-Ray for MayaJun 15, 2023
  10. Bercon Tile

    This page provides information on the Bercon Tile texture in V-Ray for Blender.   Overview The V-Ray Bercon Tile Texture map can be used to generate a procedural tile texture. It can use custom colors or texture maps, and provides a number of style types. This texture can be used as an input to many different
    V-Ray for BlenderMar 08, 2019