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GPU Global Illumination
This page provides information on the Global Illumination rollout in the V-Ray tab when V-Ray GPU is used as the production renderer. Overview The Global Illumination rollout is available under the V-Ray tab when the render engine is V-Ray GPU. From this rollout you can select the Secondary GI engineSolaris
provided by Houdini for creation of USD-based scene graphs. It is integrated with USD’s HYDRA Imaging Framework to access renderers such as V-Ray. Thus, through V-Ray and Solaris, you can create a wide range of assets and scenes and then render them. The settings for geometry, materials, lights, etc. that V-RayLights
V-Ray lights are designed specifically to work with V-Ray and optimize its features. V-Ray also provides shadow options for standard 3ds Max lights, as well as utilities to assist in the lighting process. Overview V-Ray is compatible with 3ds Max standard lights but it also includes a set of lights designedInstallation
Overview V-Ray installer automatically uninstalls any previous versions. Uninstalling V-Ray from Revit does not uninstall Chaos Cloud Client, Chaos Cosmos Browser, Chaos License Server, Chaos Unified Login and V-Ray Swarm. Those can be uninstalled separately if needed. This guide is to serve as a referenceRendering with Older Assets
Overview Some features have been modified in V-Ray 6.0 compared to previous versions of V-Ray. The sections below provide more details on what has been changed to help you transition to using the latest version. V-Ray 6 Environment A slight difference exists between renders containing textured fogGeometry Overrides
objects that are exported to V-Ray for rendering. Use these options to disable the rendering of specific types of Geometry for troubleshooting and testing. UI … Geometry Overrides Parameters Displacement – Enables (default) or disables V-Ray displacement mapping. Subdivision – Enables (default) or disablesVRayVolumeGrid
, please check the V-Ray Render Elements Support page. You may also check the Volumetric Rendering In-Depth guide for tips on speeding up the rendering of volumetric effects with V-Ray. ||V-Ray Toolbar|| > V-Ray VolumeGrid Max2023_VRay6_VRayVolumeGrid_Toolbar.png ||V-Ray menu|| > Create > Geometry > V-RayCameras
This page introduces features for working with and enhancing cameras in V-Ray for 3ds Max. Overview V-Ray for 3ds Max works with standard 3ds Max cameras. However, you can greatly improve the realism of your renderings by taking advantage of a number of V-Ray tools and features for cameras. These featuresHair and Fur
This page introduces hair and fur in V-Ray for 3ds Max. Overview V-Ray supports several types of Hair and Fur systems in 3ds Max and allows for a large range of flexibility. Additionally, V-Ray provides its own Procedural Fur tool. It is strongly recommended to use hair materials for hair-based objects usedChanging and Rendering Lights
1. Set scene for export to Vantage. Export the scene to a .vrscene file. V-Ray for 3ds Max V-Ray for Maya V-Ray for SketchUp V-Ray for Revit V-Ray for Rhino V-Ray for Cinema 4D V-Ray for Houdini V-Ray for Nuke V-Ray for Unreal 2. Load and preview the scene in Vantage. Load a scene or project in Vantage. 3