Search

Search

Help

Page 131 of 410. Showing 4,091 results (0.048 seconds)

  1. GPU Global Illumination

    This page provides information on the Global Illumination rollout in the V-Ray tab when V-Ray GPU is used as the production renderer.  Overview The Global Illumination rollout is available under the V-Ray tab when the render engine is V-Ray GPU. From this rollout you can select the Secondary GI engine
    V-Ray for 3ds MaxFeb 29, 2024
  2. Solaris

    provided by Houdini for creation of USD-based scene graphs. It is integrated with USD’s HYDRA Imaging Framework to access renderers such as V-Ray. Thus, through V-Ray and Solaris, you can create a wide range of assets and scenes and then render them. The settings for geometry, materials, lights, etc. that V-Ray
    V-Ray for HoudiniMar 26, 2024
  3. Lights

    V-Ray lights are designed specifically to work with V-Ray and optimize its features. V-Ray also provides shadow options for standard 3ds Max lights, as well as utilities to assist in the lighting process. Overview V-Ray is compatible with 3ds Max standard lights but it also includes a set of lights designed
    V-Ray for 3ds MaxNov 27, 2023
  4. Installation

      Overview V-Ray installer automatically uninstalls any previous versions. Uninstalling V-Ray from Revit does not uninstall Chaos Cloud Client, Chaos Cosmos Browser, Chaos License Server, Chaos Unified Login and V-Ray Swarm. Those can be uninstalled separately if needed.  This guide is to serve as a reference
    V-Ray for RevitJul 13, 2023
  5. Rendering with Older Assets

    Overview Some features have been modified in V-Ray 6.0 compared to previous versions of V-Ray. The sections below provide more details on what has been changed to help you transition to using the latest version. V-Ray 6 Environment A slight difference exists between renders containing textured fog
    V-Ray for MayaFeb 15, 2024
  6. Geometry Overrides

    objects that are exported to V-Ray for rendering. Use these options to disable the rendering of specific types of Geometry for troubleshooting and testing. UI …   Geometry Overrides Parameters Displacement – Enables (default) or disables V-Ray displacement mapping. Subdivision – Enables (default) or disables
    V-Ray for MayaFeb 23, 2024
  7. VRayVolumeGrid

    , please check the V-Ray Render Elements Support page. You may also check the Volumetric Rendering In-Depth guide for tips on speeding up the rendering of volumetric effects with V-Ray. ||V-Ray Toolbar|| > V-Ray VolumeGrid Max2023_VRay6_VRayVolumeGrid_Toolbar.png ||V-Ray menu|| > Create > Geometry > V-Ray
    V-Ray for 3ds MaxFeb 20, 2024
  8. Cameras

    This page introduces features for working with and enhancing cameras in V-Ray for 3ds Max. Overview V-Ray for 3ds Max works with standard 3ds Max cameras. However, you can greatly improve the realism of your renderings by taking advantage of a number of V-Ray tools and features for cameras. These features
    V-Ray for 3ds MaxFeb 20, 2024
  9. Hair and Fur

    This page introduces hair and fur in V-Ray for 3ds Max. Overview V-Ray supports several types of Hair and Fur systems in 3ds Max and allows for a large range of flexibility. Additionally, V-Ray provides its own Procedural Fur tool. It is strongly recommended to use hair materials for hair-based objects used
    V-Ray for 3ds MaxMar 27, 2024
  10. Changing and Rendering Lights

    1. Set scene for export to Vantage. Export the scene to a .vrscene file. V-Ray for 3ds Max V-Ray for Maya V-Ray for SketchUp V-Ray for Revit V-Ray for Rhino V-Ray for Cinema 4D V-Ray for Houdini V-Ray for Nuke V-Ray for Unreal 2. Load and preview the scene in Vantage. Load a scene or project in Vantage. 3
    Chaos VantageFeb 26, 2024