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  1. Phoenix FD Shelf

    phxMaya2023_52001_FireSim_icon.png Creates a Fire/Smoke Simulator node. phxMaya2023_52001_LiquidSim_icon.png Creates a Liquid Simulator node. fireSource.jpg Creates a Fire/Smoke Source. liquidSource.jpg Creates a Liquid Source. particleShader.jpg Creates a Particle Shader. activeBodySolver.jpg Creates
    Phoenix for MayaFeb 20, 2024
  2. Re: VRayPhysicalCamera

    Should not the path be Create Panel > V-Ray > VRayPhysicalCam?
    V-Ray for 3ds Max / … / VRayPhysicalCameraMar 11, 2020
  3. Phoenix FD Particle Group

    Overview The Particle Group nodes are automatically created by Phoenix in order to expose several different particle systems (groups) available in only … Group nodes for Foam and Splash are created when enabling Foam and Splash simulation from a Liquid Simulator and accepting the creation of a Particle Shader
    Phoenix for MayaFeb 20, 2024
  4. How to Use Environment Fog in Solaris

    This tutorial shows you how to create an environment fog effect in Solaris using V-Ray. For information on how to simulate fog effects in Houdini, see the God Rays Effect tutorial. Overview V-Ray provides tools for creating an atmospheric effect simulating particulate media, such as fog, atmospheric dust
    V-Ray for HoudiniMay 07, 2024
  5. 3.30.02

    were not matching the new V-Ray defaults VRayProxy Fixed a crash in batch on Linux when the proxy file fails to load The proxy material was not changing the current material connection properly The shader names in the proxy material were not always set correctly with "use full names" Fixed slowdown
    V-Ray for MayaMay 24, 2016
  6. Instancer from Particle Group

    The instructions on this page will guide you in creating an Instancer from a particle group. Overview The instructions on this page will guide you … with the Instancer. Select the Particle Group and turn on the Create Particle System option. Maya particle shape will be created under the transform
    Phoenix for MayaFeb 20, 2024
  7. How to Apply Motion Blur to Cached nParticles

    , if they are created in the current scene, this workflow does not apply. hero.png Workflow Firstly, create your nParticle animation from the Maya FX menu set; go to nParticles > Create Emitter. There are two Create Emitter options in this menu; in this tutorial, we are using the one in the Emit
    V-Ray for MayaJan 23, 2024
  8. 3.40.02

    editing the block Hidden Proxy are processing during the render. Editing Linked Block created a duplicate of the material. After Non-Interactive GPU
    V-Ray for RhinoNov 18, 2020
  9. 3.40 Beta 2

    headsets with a single click.Implemented ready-made V-Ray material library. Choose from a variety of (temporary until new library is created) ready-made materials … Proxy | VRayProxy Support for Alembic 1.5 Ability to specify starting path in Alembic files Environmental Effects Aerial perspective V-Ray Sun & Sky
    V-Ray for RhinoNov 18, 2020
  10. V-Ray Next, Update 1

    in a multichannel OpenEXR file. This removes the hassle of creating dozens or hundreds of Multimattes V-Ray Infinite Plane assets can now be enabled or disabled … with window ordering in Windows 7 and 8 are resolved. The VFB no longer goes to the background when focused A number of issues with Skatter are resolved. Proxy
    V-Ray for SketchUpOct 14, 2019