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Raw Refraction Filter
for this render element appear in the Attribute Editor under Extra V-Ray Attributes. Enabled – When enabled, the render element appears in the V-Ray Virtual Frame BufferInstallation Process
are using User Account Control (UAC), a security prompt opens when launching the installer. You need to confirm that the installer can proceed. Welcome Please take a moment to review the End User License Agreement. Once you've carefully read the License Agreement, you can click I accept the terms and conditionsContours
the global Contour effect, as well as over individual contour attributes of each V-Ray material. Width Units – Specifies whether all of the Contour parameters … with Contour attribute. These parameters are Width Units, Trace Bias, Hide Inner Edges, Visible in Reflections/Refractions and Compensate EV. In this exampleBumpNormals
menu. For more information on the parameters on this dialog, see the Render Elements tab page. maya2016_34004_bumpNormals.png Attributes The parameters for this render element appear in the Attribute Editor under Extra V-Ray Attributes. Enabled – When checked, the render element appears in the V-Ray VirtualRaw Refraction
. maya2016_34003_rawRefract.png Attributes The parameters for this render element appear in the Attribute Editor under Extra V-Ray Attributes. Enabled – When checkedRefraction Filter
the Render Elements tab page. maya2016_34004_refractionFilter.png Attributes The parameters for this render element appear in the Attribute Editor under Extra V-Ray Attributes. Enabled – When enabled, the render element appears in the V-Ray Virtual Frame Buffer. Deep output – Specifies whether to includeSpecular
tab page. sciFi_REs_ma_02.specular.png Attributes The parameters for this render element appear in the Attribute Editor under Extra V-Ray AttributesToon
. vrayRE_Toon_hero.png Attributes The parameters for this render element appear in the Attribute Editor under Extra V-Ray Attributes. Enabled – WhenRenderer Bake Tab
to use the CPU, even if the option is enabled. Forced Attributes – Specifies a list of attributes to be exported to the .vrscene file even if they are not used by any V-Ray shading node. This optimizes the export speed and reduces the size of the .vrscene file. Forced Attributes parameter is useful when instancingV-Ray in Unreal
This page provides a brief look at what V-Ray for Unreal can provide to its users. Ease of Use Simple and easy to use Toolbar and User Interface. Powerful Rendering engine Fast Interactive engine which can utilize CPU and GPU. Advanced post-processing built into the frame buffer (render window). V-Ray