Table of Contents

This section contains information about the V-Ray Spline Scattering Component in V-Ray for Grasshopper.


Overview


Creates instances of the input Scatter 2 Guests scattered along splines (Scatter 2 Hosts). Used as a V-Ray Scatter 2 component’s Scattering Configuration input.





Input Parameters


Spacing (Number) – Determines the spacing between instances in world units.

Jitter (Number) – Randomly jitters instances along the spline. Each instance has Spacing applied on both of its sides, except the instances at the end of the spline. The Jitter value is divided between those two spacings. In order to allow instances to jitter in all their Spacing distance, the Jitter value needs to be set to 2.

Offset (Number) – Determines what percentage of the Spacing value instances are offset in one direction of the spline. When set to 1, all instances replace the one after them, as the offset is equal to the whole value of the Spacing parameter.

Follow Spline (Number) – Determines how scattered instances are oriented along the spline. Assigning a value of 1 makes instances follow the spline and orients them along the local tangent direction.


Rhino8_VRay6.2_GH_Components_SplineScattering



Output Parameters


Scattering (Generic Data) – Configuration data specifying the scattering mode. Can be connected to the V-Ray Scatter 2 component’s Scattering Configuration input.





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