Table of Contents

This page provides information about the Multi material in V-Ray for Rhino.

 

Overview


The Multi Material is used when a proxy is created. When a proxy is made from geometry that has multiple materials assigned to it, V-Ray assigns an object ID to each geometry and automatically creates a Multi Material with the same ID and Number of the material.

 

 

 

UI Paths


||V-Ray Asset Editor|| > Materials (right-click) > Multi Material

||V-Ray Asset Editor|| > Create Asset (left-click) > Materials Multi Material



Materials


New materials can be added to the stack with the Add Material button.

Layers are listed in ascending order and can be reordered by clicking and editing its layer number. Materials can be assigned to layers through the drop down selection.

 

 

 

Override Control


Can be Overridden – When disabled, the material is not overridden by the Material Override option in the Render Settings.



Note


Displacement of sub-materials is not supported.

 

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