Table of Contents

 

Beta 1

Date – Sep 18 , 2019

Download – 4.00.01

 

Improvements


General

  • Added support for Revit 2020. 

  •  Added support for Revit Decals including interactive actions. 

  • Implemented linking and rendering of .vrscene files. 

  • V-Ray Core updated to version 4.20.01. 

  • License Server updated to version 5.2.2. 

  • Implemented V-Ray settings storage within the Revit project file. Removed .vprops files.

  • Implemented options to adopt co-workers’ V-Ray settings when in workshared Revit environment.

Material Editor

  • V-Ray Asset Editor replaces the Vrmat editor, introducing new material workflow and variety of material types.

Asset Browser

  • Fully redesigned UX/UI. 
  • Removed Color and Texture options from the material mapping controls.
  • Integrated new material mapping controls with a drop-down listing all project V-Ray materials.
  • Added Revit Shading as a mode for Global material overrides.
  • Added option to keep materials’ bump/displacement pattern on global material override.
  • Added option for V-Ray Scenes material override.
  • Added option to hide all RPCs from rendering.
  • Added option to hide all Revit Decals from rendering.

Proxies

  • Exposed additional Revit family categories to the proxy Objects tab (Furniture, Furniture Systems, Generic Models, Casework) 
  • Exposed proxies settings in the corresponding UI tab.
  • Integrated Randomizer for scale and rotation parameters of Proxies/V-Ray Scenes.

V-Ray Fur

Exposed V-Ray Fur settings in the corresponding UI tab.

Materials/AutoGen

  • Added support for Revit’s PrismGlazing material type.
  • Improved the automatic conversion of all Revit Prism materials.

Camera

  • Added options for automatic Exposure and White Balance.
  • Added option to select the Focus Source. 
  • Added Pick Focus Point option to the Camera tab of the V-Ray toolbar. 
  • Added Use Revit Far Clip setting under Settings/Renderer tab/Optimizations. 

Lights

  • Combined all environment light settings into one V-Ray Lights dialog.
  • Added Adaptive Dome Light setting under Settings/Renderer tab/Optimizations.
  • Improved Revit artificial lights conversion.
  • Added custom background settings to V-Ray Lights window.
  • Added support for the visibility of Revit artificial lights’ emit shape.
  • Added Artificial Lights Overrides options to the Global Overrides tab.
  • Added North Indicator (N) and Camera Indicator (C) to HDR image previews.

Interactive Rendering

  • Improved stability of interactive updates.
  • Enabled V-Ray Light Cache in Interactive rendering mode.
  • Added support for showing/hiding elements.
  • Added support for Revit Background Style changes.
  • Support for interactive actions with V-Ray Scene files (experimental feature available through config.json file).

 Settings

  • Implemented Default settings section under Settings/Paths & Sharing tab. 
  • Implemented Reset to Default and Set As Default options. 
  • Added V-Ray Material to Settings Sharing Categories. 
  • Added support for buckets rendering on GPU. 
  • Added Use global trace depth checkbox under Interactive settings.
  • Added Ambient Occlusion settings under Settings/Renderer tab/Global Illumination. 

Channels

  • Organized all render channels in expandable groups.
  • Integrated Lighting Analysis channel.
  • Integrated MultiMatte Materials channel.
  • Integrated Nvidia AI denoiser as an alternative denoiser engine.
  • Added option to denoise individual channels.
  • Added standalone denoiser tool /vdenoise.exe/ to V-Ray for Revit tools folder.
  • Integrated RenderID channel.
  • Integrated Shadows channel.
  • Integrated Extra Texture channel. 

VFB

  • Added context menu option to save out renders directly to the Revit project.
  • Incorporated rendering progress bar within the VFB window.
  • Reworked Lens Effects calculation and settings

Toolbar

  • Replaced all icons. 
  • Removed Project Gallery window. 
  • Added button to launch the Asset Editor. 
  • Added feedback button to the expanding Help tab. 
  • Added Show/Hide Render Progress button to the Render tab. 
  • Removed Swarm icon. 

UX

  • Size and location of V-Ray windows is saved on window reopen. 
  • Extended the displayed version info in the V-Ray About window. 
  • Added a link to VRayForRevit.log file in the About window. 
  • Limited the minimal value for Camera Focus Distance. 
  • Increased precision of Dome Light vertical offset. 
  • Search boxes filter automatically on every key press. 
  • V-Ray material name is highlighted in red in case of invalid or unresolved material. 
  • Improved exceptions processing, reporting and logging. 
  • Revit generic color is used in case of invalid AutoGen texture file. 
  • Increased precision of Environment Fog Emission Multiplier. 
  • Implemented dynamic sliders in Proxy/Vrscene settings.
  •  Organized linked project materials into expandable groups.
  • Organized Objects tab Revit families into expandable groups. 
  • Organized Global Overrides settings into expandable groups.
  • Added Update button to Denoiser settings.

 

Bug fixes


General

  • Issue with Revit hanging during license acquiring.
  • Issue with windows appearance and positioning on high dpi monitors. 
  • Exception on V-Ray license acquire with Revit 2017 and Windows 8.
  • Unhandled exception on re-render after switching from GPU to CPU.
  • Format exception when Windows decimal symbol is set to none.
  • Crash when trying to acquire license without an open Revit project. 
  • Incorrect image size when overwriting an existing image in the Revit project. 
  • Crash when sending telemetry about V-Ray Camera. 
  • Exception when trying to write to V-Ray Telemetry log file.
  • Exception when adding warning/error messages to the render log. 

Settings

  • Save V-Ray settings window pops up after Revit project save. 
  • Wrong resolution when switching from Widescreen to Crop Region. 
  • Add Path button opens unlimited number of browsing windows. 
  • Buckets + Brute Force + Light Cache produces too much noise on Draft Quality preset. 
  • Asset Paths list increases its height when adding more paths. 

Swarm

  • Different render results when refractive objects overlap with other faces. 

Interactive Rendering

  • Exception when rendering a specific project. 
  • Latest Render filter displays no materials if a change is made during IR.
  • Slowdowns caused by specific global override materials. 

Lights

  • Zoom level changes on Dome Light image rotation/offset. 
  • Some IES lights render differently on GPU vs CPU.
  • Memory leak when loading Dome Light images. 

Materials/V-Ray

  • Starting material editor from the UI fails for some users. 
  • Displacement is not respected on material swap in Interactive.
  • Displacement does not update in Interactive.
  • Unhandled exception when swapping vrmats with displacement.
  • Displacement map remains after the V-Ray material assignment is removed in Interactive. 
  • Displacement map remains active on global material override.
  • Displacement causes unhandled exception when adjusting map size of materials in Interactive.
  • Issue with SSS materials disappearing in Interactive GPU. 
  • Crash on global override with Dirt texture material. 
  • Refraction max depth and exit color are not respected.
  • Some bitmap textures are not respected in Interactive GPU. 

Materials/AutoGen

  • Error resolving default Revit textures file paths.
  • Fixed bug with Opaque material type parameters not being converted correctly to V-Ray.
  • Wood procedural texture is not rendered correctly by V-Ray.
  • Wavy bump of ceramic materials is not respected.
  • Glossiness conversion mismatches the Revit output.
  • Generic color is not respected when texture tiling is disabled.
  • Generic color is not respected when an alpha texture is used.
  • Incorrect positioning of non-tiled AutoGen textures.
  • Wrong conversion of marble procedural texture.
  • Wrong conversion of Revit water material. 
  • Texture tiling set to None fails in Interactive GPU.
  • Broken water material reflections.
  • Water refraction does not render the pool bottom in a specific scene.
  • Use texture intensity when a texture is assigned to the reflectivity slot.
  • Exception when enabling Relief Pattern of Revit Masonry material without assigning an image.
  • Issue with Cutout textures disappearing in Interactive GPU.

Proxies

  • Crash when editing RPC Proxy material during Interactive rendering.
  • Enabling proxies in Interactive GPU fails every second time.
  • Crash when changing proxy material from .vrmat to color.

VFB

  • Crash when adding LUT files in Interactive.
  • Revit hangs on Interactive restart with Color Corrections panel open.
  • Copy to Stamp label is cut on high dpi monitors.

UI

  • Render in Chaos Cloud icon downscaled on high dpi monitors.
  • Long material names cause misalignment in the Asset Browser. 

UX

  • Asset Paths Remove button remains active even if a path is not selected.