This page provides a list of additional references for lighting, shading, and rendering concepts used by V-Ray.
Overview
These pages cover some basic concepts regarding physically-based lighting, shading, and rendering. Understanding these concepts will help you use V-Ray tools to their full potential.
Reference Topics
The following topics are covered:
- Sampler - The image sampler refers to an algorithm for calculating a pixel's color based on the colors within and around it
- Classification of GI Methods - The technical details behind various global illumination techniques.
- V-Ray Material Structure - Explains the structure of a basic V-Ray Material.