Table of Contents

This page provides information on the V-Ray Mix (Value) Texture.

Overview


Mix (Value) texture allows two different textures to be blended together.

Mix (Value) texture is called Texture Blend in all versions until V-Ray version 3.60.

Any texture can be replaced via the Replace With New Texture () button, which activates when you select the texture to be replaced. If the texture is an instance, all copies are changed as well.

 

The middle section of the image represents a mix between Texture Top (left) and Color Bottom (right).

 

Blend


Color Top – Specifies a color or texture to be blended. When a texture is selected, it overrides the color as long as the texture checkbox is enabled. 

Color Bottom – Specifies a color or texture to be used as a base. When a texture is selected, it overrides the color as long as the texture checkbox is enabled. 

Blend Amount – Specifies the amount of blending to apply.

Composite – When enabled, the top texture is composited over the bottom one, taking the top texture's alpha into account.

 

Was this helpful?