Table of Contents

This page provides information about the Bezier Curve Correction texture in V-Ray for Revit.

Overview


The Bezier Color Correction texture is one of the three available color correction textures along with Color Correction and Spline Curve Correction. The Bezier Curve texture allows remapping any other texture color values using RGB or Luminance curve controls.

To color-correct a specific texture using a Bezier curve, right-click on the texture slot to bring up its context menu select Wrap In and choose Bezier Curve. This places the existing texture within a Bezier Curve and then plugs it in the original slot.

Parameters


Input – Specifies a color or texture to be bezier corrected. When a texture is selected, it overrides the color as long as the texture checkbox is enabled.

Mode – Changes the set of beziers used for color remapping. You can select between Mono or RGB mode.

RGB – Red, Green and Blue curves are used for remapping the separate image channels.

Mono – The texture luminance is remapped based on a single curve.

Position – The position of the selected curve control point. The position cannot surpass neighboring points or their tangent handle positions.

Value – The value of the selected curve control point.

Tangent Type – The handles type of the selected curve control point.

None – No handles.

Free – The Bezier handles are unlocked.

Locked – The handles' angle and length are locked.