© Bertrand Benoit

Table of Contents

Beta release

Date – April 05, 2018


New Features


vrscene Support

  • Automatic convert of materials and lights into real-time equivalents for UE workflows
  • Keeping original materials from the imported vrscene connected to their real-time versions and are using them for raytraced rendering


Camera

  • Support for the VRayPhysicalCamera
  • Support for the 3ds Max’s Physical Camera
  • Initial implementation of exposure and color mapping


Materials

  • Support for VRayMtl material (including partial VRay2SidedMtl)

  • Initial implementation of a PBR material
  • Initial implementation of an easy to use car paint material
  • V-Ray materials are supported natively in UE and are working with Lightmass baking, Lights, Reflection probes, Post process materials, Blueprints

     


Lights

  • Support for VRayLightDome, VRayLightRectangle, VRayLightSphere, VRayLightIES, UE Spot light, UE Point light, UE Direct light
  • Initial implementation of the V-Ray Sun&Sky system

Render

  • Initial implementation of interactive rendering
  • V-Ray Hybrid rendering on both GPU and CPU
  • Using the V-Ray Next GPU engine


Distributed Rendering

  • Support for DR


Render Elements

  • Support for the V-Ray Denoiser

         

Textures

  • Support for VRayTriplanarTex


VFB

  • Support for the VFB
  • Render History window implemented


VR Mode

  • Support for the VR mode in the Unreal Editor