This page contains information about the V-Ray TexBlendBumpNormal node.
Overview
The V-Ray Blend Normal Map is a utility texture that blends two normal or bump maps and produces an accurate result. The example shown here blends two normal maps, one from a floor board texture and the other from a wrinkled textile texture.
Parameters
Normal Map 1 – A slot to connect the first normal map.
Normal Map 1 Weight – Controls how much the final result depends on the first normal map.
Normal Map 2 – A slot to connect the second normal map.
Normal Map 2 Weight – Controls how much the final result depends on the second normal map.
Bump Map 1 – A slot to connect the first Bump map.
Bump Map 1 Weight – Controls how much the final result depends on the first Bump map.
Bump Map 2 – A slot to connect the second Bump map.
Bump Map 2 Weight – Controls how much the final result depends on the second Bump map.
Sharpen – When enabled, a filter is applied to sharpen the final result.