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Table of Contents

This page contains information about the V-Ray AovExtraTex node.


Overview


The V-Ray AOV ExtraTex (USD) node is used to export a V-Ray Extra Texture element based on the attached input. The input texture is applied over the geometry associated with the material holding the AOV bind.

To create a global Extra Texture AOV, add a V-Ray ExtraTexAOV VOP in a shading network inside a Material Library VOP, and point a RenderVar LOP to the Extra Bind Name parameter value of the VOP node.


Parameters


Extra Bind Name – Specifies the ExtraTex AOV name.