Square Enix © Goodbye Kansas

Table of Contents

Official Release

Date - Sep 13, 2018

Download - Build 4.03.03

New features


V-Ray

  • Debug shading and isolate selected in the V-Ray VFB and Viewport IPR
  • New Layered texture with blend modes
  • Playblast with Viewport IPR from the V-Ray menu
  • Added option to transfer auto exposure and white balance settings to cameras

V-Ray GPU

  • Bucket rendering support
  • Added support for cryptomatte for GPU bucket rendering
  • New faster algorithm for sampling fog
  • VRayAlSurface support on GPU

V-Ray IPR/GPU

  • Optimized moving large geometry meshes in GPU IPR

V-Ray IPR

  • Added support for Denoising in Viewport IPR
  • Buttons in the viewport to control V-Ray Viewport IPR
  • Support for changing the camera without a manual restart

VFB

  • Now showing a progress bar in the VFB

VRayToonMtl

  • Added mask edges texture for direct edge control

 

Modified features


V-Ray IPR

  • IPR will automatically restart on camera attribute removal
  • Optimized plugin cache in IPR

V-Ray Cloud

  • The "Each frame in separate file" option will no longer cause incomplete submissions
  • The "Render animation only in batch mode" option will work for cloud as well as batch rendering
  • The "Disable region render in batch" option will work for cloud as well as batch rendering

V-Ray GPU

  • Reduced displacement memory usage on meshes with multiple materials
  • Changed noise threshold change messages in the log to be more understandable

VRayProxy

  • Add an option to not create a VRayMeshMaterial in the vrayCreateProxy command

VFB

  • Improved responsiveness in IPR when using denoising

 

Bug fixes


VFB

  • Fixed buckets in VFB moving bit visually while rendering

VRayHairNextMtl

  • Fixed 'glint variation' incorrect limits

VRayTriplanar

  • Fixed blurry triplanar with increased object scale

V-Ray GPU

  • Kernel building was not reported in the progress bar
  • Fixed crash with view dependent displacement and orthographic cameras

V-Ray

  • Fixed Embree using a single thread to build meshes in specific cases
  • Fixed error with the V-Ray menu in Maya 2015
  • Fixed error when hiding the VFB window while rendering
  • Fixed V-Ray shelf is not loading in Maya zip installations

V-Ray IPR/VRayMtl

  • Detect changing the "self-illumination GI" option

VRay2sidedMtl

  • Fixed invalid colors with nested two-sided materials

VRayScene

  • Fixed Instancer not showing in the viewport
  • Light select for lights inside the vrscene

VRayClipper

  • Fixed clipped geometry not visible through refractive material

VRayProxy

  • Fixed Proxies randomly failing to render with Maya 2018.4

V-Ray IPR

  • Fixed Objects under animated group or another parent object not refreshing in IPR

V-Ray IPR/VRayFur

  • Fixed updates for hiding and unhiding fur objects

Viewport 2.0

  • FastSSS2 is displayed black in the viewport

V-Ray IPR/VRayLensEffects

  • Fixed Maya crash when using Lens effects in IPR