Date – July 7, 2014
Download – No longer available
New Features
Render Settings
- "Render mask" option to (re)render only a subset of the scene nodes
Modified Features
Optimized rendering performance with tiled textures
Optimized primary visibility with maya hair and vray proxies
Reduced the memory usage for hair and particles
An IOR parameter for the VRayEnvironmentFog shader
- Help messages for the vrend MEL command
Remove the pre-render export (and the MAYA_DISABLE_BATCH_RUNUP env variable) when using the "Use camera path" GI option
Disable clamping of velocity render element by default
Option to manually clear the geometry and bitmap cache
Ability to use OS native browser when Importing V-Ray proxy
Automatically connect a placeEnvTex to a file node for a material environment override
VRayMtl
- the default cuttoff threshold is now 0.001 instead of 0.01 for new materials
VRayFastSSS2/ VRaySkinMtl
- Optimized raytraced multiple scattering
V-RayMesh
- Support for alembic hair uvs
VRayLightMtl
- Option to multiply the intensity by the opacity
Render Settings
- The "Clear render view" option should be renamed to "Clear frame buffers" and work also with the VFB
Sampler Info
- New extra V-Ray attribute to specify which UV set should be returned from the uv output
ply2vrmesh
Swaps vertex-color-channel-names during the conversion
Doesn't transfer vertex colors with houdini mesh
Print the number of (preview) hair/particles with the "-info" option
vrimg2exr
- Print information about the rendered region in the image with the "-info" option
Bug Fixes
- NURBS surfaces do not generate velocity information
- Shutter efficiency uses wrong formula
- The progressive sampler doesn't update properly the Maya's progress bar
Light mesh crashes with animated alembic meshes when the topology changes
The Maya render view updates slower than the VFB
Disabling cached geometry leads to crashes on Linux
Invisible lights show up with global volumetrics
Different naming convention for multichannel EXR
Folders are created when vray is set not to save images
TexRemap animated color position outputs wrong value
Incorect velocity render element when converting to a Polygon Dynamic Mesh
Crash with velocity render element and Maya hair, when motion blur is off
V-Ray RT
Renderable curves param changes are not detected
Changing the shader of VTayMtlOSL while RT is running crashes Maya
Changing the Color Space parameters of OCIO texture is not detected
Using -rtsamplelevel with the command line leads to very slow calculations
Crash with 2d pan and zoom
VFB
- Maya crashes when an image is being deleted/removed from the render history
VRayMesh
Alembic particles and hair imported as proxies don't render with VRayMtl
.vrmesh files with hairs do not quite respect the dynamic memory limit
Crash during the export, if the mesh has color set selected for velocity
Clipped particles when motion blur is on
VRaySwitchTransform
- Fatal error building the scene if connected shape-node is deleted/removed
VRMatMtl
- The ASGVIS V-Ray plugins are missing from the OSX installation causing inability to render ASGVIS vismats
Maya fluids
Locity render element and Maya hair, when motion blur is off
Rendering issues with adaptive grid and motion blur
The Shadow Opacity was not working like with Mental Ray
XGen
- When doing a maya batch render (from the UI) no instanced XGen geometry is rendered