Date – March 10, 2014
Download – No longer available
New Features
New progressive image sampler
Extensive optimizations for render speed, especially when using brute force GI
The Intel Embree 2.0 library is now integrated into the V-Ray core for static and motion-blurred geometry
Support for OpenSubdiv subdivision of meshes
New streamlined installer
- Visibility sets for reflections/refractions in the V-Ray object properties
- VRayVRmatMtl material for rendering .vrmat/.vismat/.vrscene files; VRmat converter to convert any material to .vrmat file
- VRayMtlGLSL/VRayTexGLSL for direct rendering of GLSL shaders with V-Ray extensions
- Option to cache geometry plugins and bitmaps between re-renders to reduce the scene export time
VRaySoftBox texture for creating studio lighting
VRaySwitchMtl which is able to swtich materials based on a texture input
VRayRaySwitch texture which switches the texture based on the ray type similar to the VRay material override
VRayCurvature texture which computes the curvature of the underlying mesh
VRayTemperature texture that sets a color based on Kelvin temperature
VRaySkinMtl material for rendering skin
VRayMtlRenderStats material that can override the per shape render stats; similar to VRay object properties
VRayNURBSTesselation node to controll the tesselation of multiple surfaces at once
Glossiness render element render element able to caclulate reflection and refraction glossiness
"Custom color" render element to calculate color render elements with arbitrary alias
Phoenix FD shader is now integrated and can render Maya fluids, OpenVDB and Field3D files
VRayVolumeGrid node for rendering grid based volumetric formats using the Phoenix FD shader
Initial support for XGen with Maya 2014.5 (via vrscene exporter module, archive and hair render types only)
VRayLensEffects render effect for producing realistic glow and glare
V-Ray RT
- VRay RT can be now started as Maya Viewport renderer
V-Ray RT CPU
- Support for VRayDirt, VRayFastSSS2, VRaySkinMtl materials
V-Ray RT GPU
Support for most render elements
VFB
Ability to write deep images (OpenEXR 2/vrst/vrsm)
Support for OpenColorIO color correction
New color corrections - contrast, HSL, color balance
VRayMesh
- Support for the Alembic file format - meshes, hair and particles
VRayPhysicalCamera
- Support for bitmap aperture and optical vignetting
VRayFastSSS2
Option for geometry-based sampling for the illumination map
Raytraced mode for multiple scattering
Distributed Rendering Settings
- Options to automatically transfer and cache missing assets to the DR servers
Texture Baking
Support for baking to a vertex color set
Support for baking to PTex
vRayMetaball
- A new geometric object to create isosurface from particle systems
Lens analyzer
- Ability to analyze distortion in arbitrary images
Modified Features
Camera 2D pan/zoom feature support
- Support for mapped light radius for point/spot/direct lights
Option to use different texture filtering of GI samples (in the Rendering Settings/VRay/Misc)
Option to abort rendering on missing asset (in the Rendering Settings/VRay/Misc)
Option whether to take the up axis from the Maya preferences, or to specify it explicitly (in the Rendering Settings/VRay/Misc)
Option to ignore shadow and light linking (in the Rendering Settings/VRay/Global)
Option to disable self-illumination (in the Rendering Settings/VRay/Global)
Option to prevent inversion of normal bump in tangent space on flipped UVs (in the Rendering Settings/VRay/Global
Option "Max ray intensity" to help deal with fireflies in glossy reflections (in the Rendering Settings/VRay/Global)
Correct "raw" render elements for easier compositing (needs the regular and the filter elements to be present too)
Ability to enable/disable several render elements at once
Option to write the main RGB render element in a sub-folder when "Separate folders" is enabled
Ability to abort the rendering using the vrend MEL command
When maximum transparency level is reached, return environment color rather than black
Mappable "frame offset" parameter for File nodes
Default jpeg quality is now 100 in the image options
Automatically create folders that are used in paths for saving images and vrscenes
Improved UI for nodes created by the "Create from V-Ray plugin" menu.
Support for single channel TIFF and TEX files
Hash ID metadata in TIFF and OpenEXR file textures to recognize identical bitmaps
Updated the OpenEXR library to OpenEXR 2
Improved motion blur raycast accelerator for fast rotating objects
VRayPtex
Updated the Ptex library to the latest version
Rewritten the Ptex library texture cache for better multithreading on many-core machines
Support for vector displacement with ptex textures
Texture Baking
Support for displacement
Support for subdivision surfaces
Support for UDIM texture baking
Adjustable bucket size
VFB
Ability to switch between the most recent images in the history using the 1-9 key
Ability to switch between render elements in the VFB using PageUp and PageDown
The history thumbnails in the VFB now have sRGB color correction if the sRGB setting is enabled
Added MEL command to control the VFB UI functionality
Disable loading images from the history while RT is running
Added a button to stop the current rendering
Added a button to reset the VFB settings (from the Render Settings)
Ability to dock the V-Ray VFB window
Ability to load arbitrary file formats in the VFB;
A color correction rollouts can now be hidden or expanded by clicking on their title
Option to automatically save each render in the history (enabled from the VFB history options dialog)
Option for dynamic bucket splitting towards the end of the image
Option to auto scale the buckets, if the user have set "Test resolution" or renders in a region
V-Ray RT
Support for rendering animations/sequences
Added an option to progressively increase the rays per pixel
Added an option to disable the initial image undersampling
Support for interactive adjustment of V-Ray user attributes
Optimized scene transfer to the render servers
Improved refresh rate and responsiveness
Support for chaning layers
"Auto-start local slave" option is now removed, "Use Local Machine" should be used instead
Stop RT rendering when changing the scene to leave as much system resources as possible for Maya
V-Ray RT CPU
- Internally uses the production renderer core running in progressive mode
V-Ray RT GPU
Use different GPU code depending on the features used in the scene
Faster loading of textures
Reduced noise on VRayBlendMtl materials
VRayPhysicalCamera
- Added an "auto guess vert. shift" option to keep the vertical shift when moving the camera
VRayMtl
Added "Compensate Exposure" option for the self-illumination
Added "Affect channels" option for the reflections in VRayMtl
VRayMtl / VRayBumpMtl
- The bump amount now works with normal maps also
VRayFastSSS2
- Ability to save/load illumination maps for VRayFastSSS2 material
VRayHairMtl3
Faster rendering of transparent materials
"Simplify for GI" is now on by default
VRayMtlWrapper and VRayObjectProperties
Added "Use irradiace map" option similar to VRayMtl
VRayLightRect
Option to preview the texture in the viewport
Option for directional distribution of the rectangle light
- Added manipulator (with the 't' key) for the light target
VRayLightDome
- Option to multiply the color by the texture
VRayIESLight
- Optimized rendering speed
- Added manipulator (with the 't' key) for the light target
VRaySun
Added a filter color for the light
Support for animated intensity
VRayHairSampler
- Added a "Random by strand" output
VRayFur
Implement curl parameter;
Support for animated gravity vector
Added "Level Of Detail" option to reduce geometry along the distance from the camera
VRayMesh
Ability to bring in only parts of proxy files based on object IDs or object names
Ability to store the V-Ray user attributes when creating a proxies
Ability to specify a custom preview mesh when creating proxies and from the VRayMesh node itself
Option the VRayMesh node to act as a "placeholder" without loading the actual file except for rendering
Extra V-Ray attributes to the place3dTexture node for choosing a UV set name for proxies
VRayPlaceEnvTex
Added an option for ground environment projection
Support for motion blurred Horizontal and Verticle rotation
VRaySky
Added possibility to override the VRaySun settings
Import from .vrscene
- Support for BRDFVRayMtl, Mtl2Sided, BRDFSSS2Complex, BRDFCarPaint, BRDFHair3, MtlWrapper, MtlOverride
- Support for lights and geometry
Distributed Rendering settings
Option to exclude the local machine from DR rendering
Option to disable DR in batch mode
Ability to limit the DR servers
Added field "Server alias/description" for the DR servers dialog
GI
Autocreate folders for irradiance map auto-save output
Recognize %d and %0nd format when saving and loading irradiance maps, light caches, photon maps and caustics maps
Ability to use tags in file names of GI maps
Optimized the loading of irradiance map files over the network
Extra Tex render element
- Extra Tex render element: Ability to include/exclude objects
Matte Shadow render element
- Added "Consider for AA" option
Object ID render element
- Option to store the values as integers when saving exr image files
Scripting
Extend addSceneContent/appendSceneContent to work with environment vars and wildcards
Ability to export cameras with the Python Scene Access API
Help messages for the vray MEL command
Subdivision / Displacement
True Catmull-Clark subdivision mode for quad meshes
The default subdivision level is now set to 4
Support for object-space vector displacement
Optimized memory usage of subdivision surfaces
Option to cache the normals for displaced surfaces
Batch
- Support for the "Each frame in separate file" option
Hair
Added options for dynamic view-dependent hair tesselation
Option to use a global hair tree for faster rendering with many hair systems
samplerInfo
- Added Bump Normal, Ray Depth, Path Length, Surface Material ID, Object ID and Parent Object ID outputs
ply2vrmesh
Added option to specify the name of the velocity attribute
Added support for material IDs in .obj files
Support for .hclassic and .bhclassic files produced by Houdini 12
Support for exporting the face and vertex normals in .geo and .bgeo files
Support for converting multiple uv sets from .get/.bgeo files
Convert RealFlow bin file using the correct coordinate system
Support for converting alembic files to vrmesh
Added .prt(krakatoa) to .vrmesh convert option
vrimg2exr
Added an option to truncate channel names to 32 symbols
-Info switch to print information about render time, scene name and comments, if present
Increase the default buffer size to 100 MB to speed up conversions
imapviewer
- Reduced the number of messages that are printed to the standard output
Bug Fixes
TexSampler is exported in the main .vrscene rather than the textures one
VRay Extra Attributes are not dimmed properly in some cases
VRayBlendMtl doesn't do clamping on the amount textures;
VRayBlendMtl should propagate the "Use irradiance map" option from the base material;
VRayBumpMtl not working with VRayMtlSelect render element
Material override doesn't work with VRayHair2, VRayHair3, VrayBumpMtl
VRayPTex does not work properly when it is inside a switch texture
VRayStereoscopic: Linux builds generate wrong .vrst shademaps
Problem exporting custom nodes with more than one 3darray parameter
The "Use 3d mapping" parameter for the custom texture nodes must be off by default
VRayPlaceEnvTex is not created for the dome light when the attribute editor is closed
Instancers and light linking are not exported properly when using plugin name prefix
Bitmaps are loaded even when Maps option is disabled
Crash with 2D displacement when "Static displacement" is turned on
Clamped displacemend with layered texture and negative values
- Maya Camera Film Offset parameter doesn't update during rendering animation
User attributes with multiple underscores are not exported properly
User attributes of the form vrayUserColor_ are exported multiple times for the red/green/blue child attributes
"cameraAperture" is always written as 36 in the OpenEXR meta attributes
Incorrect calculation of normal vectors for motion blurred subdivision surfaces
ExtraTex render elements with filtering disabled produce odd results on transparent objects
LightSelect render element doesn't work correctly through reflections with Ward and Phong BRDFs
Multimatte render element with all IDs set to the same number renders as blue instead of white
Velocity render element: Lights do not contribute any velocity information
Render elements names cannot be changed from the Render Settings dialog
Undo delete render elements is not updated in the Render Settings dialog
Fixed rare crashes with tiled textures and dynamic geometry when the dynamic memory limit was reached
Layer Overrides for the AA filter size don't work
Wrong image file name when "images" name in Maya Project Window is empty
Issue with animated visibility of the vray lights
SGI files are read without alpha channel
Wrong render results of mipmapped TEX file format in the last mip-map level
VFB
Do not show if the scene was saved without opening the VFB first
Fixed crash with curve color correction when there were NaN pixels in the image
V-Ray RT
Crash with "Keep bitmaps between renders"
Crash when changing shaders connected to PTex textures
Crash when changing properties of VRayObjectProperties node applied to mesh with contruction history applied to it
RT ignores the Cast Shadows toggle of VRayFur
RT doesn't detect changes to global camera FOV override
CarPaintMtl uses much more RAM in RT than in production
When changing the Material ID attribute, RT GPU is not refreshing
RT ignores displacement control attributes applied to the VRayDisplacement node
RT fails update correctly, when the creation of a light is undone
RT does not react to changes in the camera environment color
Modifying a material assigned to an object and a face causes the object to disappear
Crash with RT after clearing script editor history
Crash with bump map connected to VRayFastSSS2
RT doesn't detect changes to specular and diffuse contributions for standard lights
Stereo mode did not work correctly
V-Ray RT GPU
The "Camera Scale" attribute is ignored
The standalone crashes when trying to render a 16000x16000 texture on the GPU
Fixed issues with Multi/Sub-object materials on dynamic geometry (instances)
Wrong environment overrides in GPU when swapping or disconnecting textures
RT/GPU is not refreshing when changing the Material ID attribute
VRayMtl
VRay Extra Attributes are not dimmed properly in some cases
The "Fix dark edges" option has no effect
Dispersion uses the full subdivisions for GI rays increasing the render time
Wrong color in the refraction filter render element when the diffuse is black
VRayFur
- Error with projected textures
VRayStereoscopic
- Linux builds generate wrong .vrst shademaps
VRayMesh
'Show whole mesh' doesn't reconstruct the colour sets
Importing vrmesh file containing lots of material ids makes the attribute editor slow
Caches from previous frames must be cleared in batch mode
Proxy is not renderable if created with velocity interval start/end is 0/0
Deleting history on proxies erases the VRayMesh nodes
The proxy import/create command doesn't execute correctly in Maya non-GUI mode
VRayLightSphere
- Scaling doesn't affect Intensity and Radius parameters
VRayVertexColor
- "Set Name" for "Type" works only when VrayVertexColor has connection with the material of the object
Texture Baking
- Region rendering must be disabled in texture baking mode
VRayPhysicalCamera
Gizmo scaling reflects on the brightness of the output
The camera should not lock "Fit Resolution Gate" parameter of the Maya camera when "Specify FOV" is "From Maya camera"
VRayFastSSS2
Fixed the greenish tint; controlled with a"legacy mode" option
Artifacts at very small scene scales
Distributed Rendering
- V-Ray steps one frame forward when velocity render element or motion blur is used in DR
nParicles
- Randomly missing particles in specific scene when motion blur is off
Batch
- V-Ray log message level setting is not respected in maya batch render
Hair
Artifacts with very thin strands
Strands with width less than 0.001 don't render correctly
samplerInfo
- The normals outputs are not correct for rays that don't hit anything
Spot Light
- Barn doors are rendered flipped
Viewport 2.0
- Incorrect gamma with VRay materials