Table of Contents

This page provides information about the Toon Render channel in V-Ray for Blender.

 

Overview


The V-Ray Toon Render Element renders the entire scene with the  V-Ray Toon rendering effect and contains a mask for the toon outlines, although the toon color is not present in it. It also supports opacity set from the toon effect, presenting it as grayed outlines.

 

 

 

UI Path


 

||Node Editor|| > Add > Render Channels > Toon


Node


This node has no input slots.

 

 

 

Parameters


Enable Deep Output – Specifies whether to include this render element in deep images.

Name – The text added to the end of the rendered file, when saved as a separate file (e.g. myrender.Toon.vrimg).

Color Mapping – Applies the color mapping options to this render element.

Consider for Anti Aliasing – When enabled, anti-aliasing is used where possible.

Filtering – Applies the image filter to this channel.

Vfb Color Corrections – When disabled, some of the color correction options might be not saved to the file.

Denoise – Enables the render element's denoising, provided the Denoiser render element is present.

Invert Color – Flips the black and white colors.

 

 

Common Uses


The V-Ray Toon Render Element is useful for changing the appearance of a render in a compositing or image editing application. The Toon pass holds a mask for the toon outlines (the toon color is not present in it).
It has an option to invert its output so instead of white lines on a black background, we can get the opposite. It also supports opacity set from the toon effect.

 

 

V-Ray Toon Render Element

V-Ray Toon Render Element with Invert color enabled

V-Ray Toon Render Element with Do Reflection/Refraction enabled on the V-Ray Toon node(s)

Simple Brightness/Contrast corrections added to pass seen on the left

Basic composite of Toon pass with color corrections over Diffuse pass

 

 

 

Notes


  • For the toon effect to be visible in the V-Ray Toon Render Element, the VRayToon node must be present and active.
  • When Visible to Reflections/Refractions option is enabled for the V-Ray Toon node, then in order for all reflected and refracted toon lines to be present in the render element, you need to set the V-Ray materials' reflection and refraction to Affect All channels. Lights must also be turned on within the scene or no reflections/refractions will be present in the render.
  • This render element is not supported with V-Ray GPU rendering.