Table of Contents

This page provides information on the Stereoscopic rollout under the Render tab in V-Ray's Render Settings.

Overview


The Stereoscopic rollout provides settings for the control of stereoscopic rendering. 

UI Path


 

||Properties Editor|| > Render > Render tab > Stereoscopic rollout
(When the Stereo module is enabled from the Render rollout)



Parameters


 

Eye distance – Specifies the eye distance for which the stereoscopic image is rendered.

Focus Distance – Allows you to manually specify the distance between the camera and the focal point.

Focus  Specifies the focus method for the two views. Possible values are: 

None – Both cameras have their focus points directly in front of them.
Rotation – The stereoscopic effect is achieved by rotating the left and right views, so that their focus points coincide at the distance from the eyes where the lines of sight for each eye converge. This is called fusion distance. 
Shear – The orientation of both views remain the same but each eye's view is sheared along z axis, so that the two frustums converge at the fusion distance. 

Interocular  Allows you to specify how the two virtual cameras are placed in relation to the real camera in the scene. 

Shift Both – Both virtual cameras are shifted in opposite directions at a distance equal to half of the eye distance.
Shift Left – The virtual cameras are shifted to the left, so that the right camera takes the position of the original camera. The left camera is shifted to the left at a distance equal to the eye distance. 
Shift Right – The virtual cameras are shifted to the right, so that the left camera takes the position of the original camera. The right camera is shifted to the right at a distance equal to the eye distance. 

View – Specifies which of the stereoscopic views is rendered. 

Both – Both views are rendered side by side. 
Left – Only the left view is rendered. 
Right – Only the right view is rendered. 

Adjust resolution – When enabled, this option automatically adjusts the resolution for the final rendered image. For example, if you are rendering both views at 640x480 pixels image, it renders one image that has a resolution of 1280x480 with both images side by side.