Table of Contents

This page provides information on the Rounded Corners Node in V-Ray for Blender.

 

Overview


This node uses bump mapping to smooth out the edges of the geometry during render time. It can be applied to any material and will affect all objects with the material applied to it.


UI Path


 

||Node Editor|| > Add > Material > Round Edges



Node


Space –Specifies how the Radius parameter works from the following:

Object Space – The round edges effect is applied in object space.
World Space – The round edges effect is applied in world space.

Raytraced – When enabled, uses raytracing to compute the rounded corners. When disabled, uses static mesh analysis.

Mode – Choose which edges are considered in the calculation. Possible options are:

Covex and Concave – Considers all edges. 
Convex Only 
– Only applies Round Edges effect to edges with convex angles. 
Concave Only – 
Only applies Round Edges effect to edges with concave angles.  

Same Objects Only – When enabled, the rounded corners will be produced only along edges that belong to the same object which has the attribute applied. When disabled, rounded corners will be produced along edges formed when the object with the attribute intersects other objects in the scene.

 Base Mtl – Specifies the material that the round edges effect will be applied to.

 


Parameters


Radius Mode –Specifies how the Radius parameter works from the following:

Object Space – The round edges effect is applied in object space.
World Space – The round edges effect is applied in world space.

Raytraced – When enabled, uses raytracing to compute the rounded corners. When disabled, uses static mesh analysis.

Consider Same Objects Only – When enabled, the rounded corners will be produced only along edges that belong to the same object which has the attribute applied. When disabled, rounded corners will be produced along edges formed when the object with the attribute intersects other objects in the scene.

Mode – Choose which edges are considered in the calculation. Possible options are:

Covex and Concave – Considers all edges. 
Convex Only 
– Only applies Round Edges effect to edges with convex angles. 
Concave Only – 
Only applies Round Edges effect to edges with concave angles.