This page provides information on the Environment Node in V-Ray for Blender.
Overview
The environment node allows you to specify a color and a texture map to be used during GI and reflection/refraction calculations.
UI Path
||Node Editor|| > Add > Environment > Environment
Node
Background – Allows you to specify a texture or a color that is going to be used as the background of the scene.
GI – Enables the GI override which allows you to specify a texture or color that is going to be used as a background during the calculations of the Global Illumination.
Reflection – Enables the Reflection override which allows you to specify a texture or color that is going to be used as a background during the calculations of reflections.
Refraction – Enables the Refraction override which allows you to specify a texture or color that is going to be used as a background during the calculations of refractions.
To add an Environment override press Shift + Q and click on Environment.