This page provides information about Diffuse material in V-Ray for Blender.
Overview
The V-Ray BRDFDiffuse node creates a V-Ray diffuse material.
UI Path
||Node Editor|| > Add > Material > Diffuse
Node
Material – An output slot for the Diffuse material.
Diffuse Tex – Specifies the color or the texture of the material.
Render Channel Color – An output slot for the Render Channel Color.
Render Channel Alpha – An output slot for the Render Channel Alpha.
Parameters
Diffuse – Specifies the color of the material.
Diffuse Tex. Mult. – Specifies a strength multiplier for the Transparency Tex.
Reflection – Specifies the amount of reflection and the reflection color.
Transparency – Assigns transparency to the material.