Table of Contents

This page provides information about Diffuse material in V-Ray for Blender. 

 

Overview


The V-Ray BRDFDiffuse node creates a V-Ray diffuse material.

 

 

 

UI Path


 

||Node Editor|| > Add > Material > Diffuse

 

Node


MaterialAn output slot for the Diffuse material.

Diffuse Tex – Specifies the color or the texture of the material.

Render Channel Color – An output slot for the Render Channel Color.

Render Channel AlphaAn output slot for the Render Channel Alpha.

Parameters


Diffuse – Specifies the color of the material.

Diffuse Tex. Mult. – Specifies a strength multiplier for the Transparency Tex.

Reflection –  Specifies the amount of reflection and the reflection color.

Transparency – Assigns transparency to the material.