Table of Contents

This page provides information about the Angle Blend material in V-Ray for Blender. 

 

Overview


The Angle Blend material allows you to make a blend between two materials. The angle of blend depend of the view direction and the surface normal. V-Ray can use several blend functions to determine the blended result. It can be used to create complex materials like car paints, velvet, pearl, etc.

 

 

UI Path


 

||Node Editor|| > Add > Material > Angle Blend


Node


Material – An output slot for the Angle Blend material.

Mtl OneSets the material to be used on the area perpendicular to the view direction.

Mtl TwoSets the Material to be used on the area parallel to the view direction.

 


Parameters


Blend Function – Specifies the specific method for V-Ray to calculate the blended result. For more information, please see Blend Function Diagrams below. 

Linear – A straight linear progression from material 1 to material 2.
Normal Distribution – Starts approximately evenly blended between material 1 and 2 and then gradually transitions to material 2.
Sigmoid – A slow curve that eases out of material 1 with the Start Angle before smoothing out in the middle, and then easing into material 2 at the end with the Stop Angle.
Gompertz – A curve similar to Sigmoid, but slightly faster at reaching a point where the materials are blended.
Cube Root – A smooth curve blending from material 1 to material 2 that rapidly jumps around the middle of Start and Stop angles and then returns to a smooth curve.
Cubic – Rapid progression from material 1 to material 2 that slows down briefly around the middle of Start and Stop angles before resuming fast progression toward material 2.
Cubic Polynominal – A smoother cubic shape with a longer hold in the center of the blend than Cubic

Flip view direction – When enabled, reverses the direction of the blend.

Start Angle – Specifies the angle in which the blend will begin.

Stop Angle – Specifies the angle in which the blend will end.

 




Blend Function Diagrams


 

 
Linear

 
Normal Distribution

 
Sigmoid

 
Gompertz