Table of Contents

This page provides general information about the Volumetric sub-section of the Rendering tab of the V-Ray Volumetric Grid.

Overview


The Volumetric tab contains volumetric output settings and a parameter controlling the Heat Haze effect when the Render Mode is set to Volumetric Heat Haze.



Parameters


Heat Haze – Traces the ray changing direction according to the gradient of the Surface channel. A value of 1 corresponds approximately to the normal heat haze in the air caused by the temperature. If smoke or another channel is selected as the source, a larger value might be necessary to achieve a visible result. You can manually input values higher than 1. A value of 0 produces no heat haze. This parameter is available only when the Mode is set to Volumetric Heat HazeSee the Heat Haze example.

Volumetric Material ID –  Material ID color for the MateralID Render Element when rendering in any of the Volumetric Render Modes. When rendering in Isosurface or Mesh Render Mode, this will be taken from the assigned material.

Volumetric ZDepth – Used to generate a z-depth render element in Volumetric Render Mode.

Disable – Disables generating the render element.
Standard Element - The z-depth of the volume will be written to the V-Ray ZDepth render element.
Separate Element - The z-depth of the volume will be written to a new zDepth render element.

Volumetric Normals – Used to generate a render element with volumetric normals in Volumetric Render Mode. Since V-Ray does not allow volumetrics to write into the normals RE, the result is written to a separate RE.

Disable – Disables generating the render element.
Separate Element – The volumetric normals of the volume are written to a new Normals render element.






Example: Heat Haze

In this example, the Render Mode is set to Volumetric Heat Haze; the Surface Grid Channel Name is set to Temperature_phx, and the Isosurface Level is set to 0.5. Heat Haze is set to 10. Border Fade is set to 250. All other options are left at their default.

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