This series of video tutorials guides you through the process of building an interior design, shading, lighting, rendering with V-Ray for Cinema 4D, and more! 

Part 1: Modeling the Scene


In this first video, Nejc Kilar, 3D Artist at Chaos, walks you through the modeling stage, setting the context for the rest of the videos to come and getting you familiar with the scene he’ll be working with. Plus, he also gives some useful tips and tricks that you can apply right away.



Part 2: Lighting the Scene


It’s time to turn V-Ray on and start lighting the scene. In this video, Nejc Kilar, 3D Artist at Chaos, shows you two different techniques that you can use to do that — setting up an HDRI lighting and using V-Ray's physically accurate Sun and Sky system. He also demonstrates how you can experiment with your lighting from the V-Ray Frame Buffer, adjusting the exposure white balance and applying color corrections using curves.



Part 3: Introducing the Wall and Floor Materials


Part 3 of this series is all about developing the look of the scene by introducing some basic materials. Nejc walks you through the process of creating the wall and floor materials using the V-Ray Node Material. In the upcoming videos, we’ll also cover the Classic Material workflow.

Watch this video to learn how to create realistic, freshly painted walls as well as tile and terrazzo floors. Follow along to get familiar with the parameters you can tweak to get the result you’re after, plus learn how to add surface imperfections for extra realism using Normal Maps.



Part 4: Creating a Stone Wall Using Displacement


In this tutorial, we continue developing the look of the scene by adding elements such as symmetry and texture to the composition. Watch as Nejc shows you how to create a realistic stone wall effect using V-Ray Displacement. You will also learn about adjusting the geometry, displacement, and quality settings, and more.



Part 5: Adding Chaos Cosmos Assets to the Scene


In this video, Nejc shows you how you can easily bring your scenes to life using Chaos Cosmos. You’ll learn how to import 3D assets with just a few clicks and how you can edit them as needed to fit your needs. Plus, you’ll also get some useful tips and tricks on using the Chaos Cosmos Browser like a pro, working with lighting 3D models, editing assets, and more.



Part 6: Creating a Realistic Curtain Material


Learn how to create your own realistic curtain materials in V-Ray for Cinema 4D. In this video, Nejc shows how to set up the material by tweaking the diffuse, reflection, refraction, sheen parameters, and more. Plus, he gives tips on how to speed up your workflow and optimize your scene for performance.



Part 7: Creating a Realistic Carpet


Watch this video to learn how to create a carpet using V-Ray Fur. Nejc shows you how to set up the geometry and the V-Ray Fur object, gets you familiar with the basic, as well as the more advanced parameters, demonstrates how you can tweak them to achieve a realistic look, and teaches you how to create a carpet material. Plus, he shares some more advanced workflows for experimenting with custom patterns and animating your V-Ray Fur objects.



Part 8: Fine-Tuning the Lighting


In this tutorial, you will learn how you can fine-tune the lighting of your scene. Nejc shows you a couple of easy techniques that you can use to achieve the look you’re after. This includes setting up additional lights, using V-Ray’s Light Mix to tweak the color and intensity of your lights even after you’ve rendered them, and more.



Part 9: Creating a Мetal Мaterial


In this tutorial, you will learn how to create a realistic metal material. Nejc shows two alternative methods - the IOR workflow and the PBR workflow, and the difference between them. Additionally, he shows how to add details and imperfections to the metal material and how to get rid of the ugly UV seams in the object.



Part 10: Adding Material Imperfections for Realism


This tutorial takes a closer look into how imperfections can be added to materials to achieve a higher level of realism. Nejc shows how you can add imperfections to the diffuse, reflection and refraction channels, as well as adding bump and roughness. He also shows a quick workflow for adjusting the filtering settings of textures.



Part 11: Setting up Realistic Plant Materials


Learn how to set up realistic plant materials. Nejc goes through the steps of setting up the leaf diffuse, reflections, translucency and many more. He also goes through some tips and tricks on how to set up your model and how to enhance the material's realism.



Part 12: Adding Variations to Leaves the Easy Way


This tutorial shows how to create multiple leaf variations using the V-Ray MultiSubTex shader. Nejc explains the basic concepts and various uses of the MultiSubTex shader and applies that to shading a plant material.



Part 13: Setting up a V-Ray Physical Camera



In this tutorial, Nejc goes through the process of creating and adjusting a V-Ray Physical Camera. Learn how to choose the right camera angle, the camera type, how to set up the exposure, and many more options to make your render look its best. Nejc also shows how you can use the Composition Guides to help set up your camera and how to adjust the aspect ratio.



Part 14: Color Correcting from the VFB


This tutorial shows how you can color-correct a scene from the V-Ray Frame Buffer without the need to open any post-production software. Follow Nejc as he shows you how to use the Cryptomatte render element to isolate an object in the scene and adjust its hue, saturation, color balance, and more.



Part 15: Render Settings for Stills and Animations



In this tutorial, Nejc goes through the concepts and setup for rendering still images and animations with V-Ray. Learn how to choose between V-Ray and V-Ray GPU render engines, between Bucket and Progressive sampling, how to set up your Denoiser, and many more steps to achieve a perfectly crisp render.