Textures List
- Bercon Distortion
- Bercon Grad
- Bercon Noise
- Bercon Tile
- Bifrost VV Mix
- Bulge
- Cellular
- Checker
- Cloth
- Color
- Curvature
- Dirt
- Distance
- Distance Between
- Edges
- Falloff
- Float
- Fresnel
- Gradient
- Gradient Ramp
- Granite
- Grid
- HSV to RGB
- Hair Sampler
- ICC
- Image File
- Int
- Layered Tex
- Leather
- Luminance
- Lut
- Marble
- Mesh Map Channel
- Multi Float
- Multi ID Tex
- Noise
- Noise 3ds Max
- Noise Maya
- Noise Simplex
- OCIO
- OSL Texture
- OpenVDB
- Ptex
- Ray Switch
- Rock
- Sampler
- Sky
- Smoke
- Snow
- Soft Box
- Speckle
- Splat
- Stencil
- Stucco
- Surface Luminance
- Swirl
- Temperature
- Thickness
- Tiles
- TriPlanar
- UVW
- User Color
- User Scalar
- Water
- Wood
Common Properties
Textures are maps that can be applied to Materials to alter their appearance. A number of textures can be procedurally generated to mimic the diffuse colors of various surfaces such as granite and marble. Other procedural textures can provide information like displacement, transparency, and ambient occlusion.
All V-Ray textures are accessible through the Node Editor by adding the corresponding texture as a node. Textures' options can be changed from two places - the node and the properties listed under the main material parameters:
From Node
From Material Properties
If a parameter or an option is duplicated in both the node and in the outliner(Material Properties), changing it in one place automatically changes it in the other. However, if you attach a texture to a node and set a color from the outliner, the texture will override the color.