Set Phoenix Simulator → Export rollout → Export As: Mesh. |
Go to File → Export → Export Selected... (with the Phoenix Simulator selected). |
Under the Alembic Export Options dialog, make sure Extra Channels is set to UVW. Set the Animation → Range according to your needs. |
|
|
Set Phoenix Simulator → Export rollout → Export As: Particles. |
Select the Phoenix Particle Group in the Scene Explorer and go to File → Export → Export Selected... |
Under the Alembic Export Options dialog, make sure Extra Channels is set to UVW. Set the Animation → Range according to your needs. |
|
|
Create a Standard Primitives → V-Ray → V-Ray Proxy and select the exported alembic file. |
When loading a sequence of Alembic files, you can use the "#" symbol as a hint to V-Ray that the file path is a sequence. "C;\alembic_0001.abc' becomes 'C:\alembic_####.abc". |
You can assign any V-Ray material to the imported alembic files. |
|
|
In 3ds Max, while you have "Export as" set to "Mesh", the vertex velocity is in Map Channel 2 of the mesh, named "velocity". 3ds Max's built-in exporter names the Color Set in the exported Alembic file "Max_Map_Channel velocity". Importing the Alembic file back into 3ds Max via the 3ds Max built-in Alembic importer requires you to set the "Velocity channel" to 2 in the V-Ray object properties dialogue, so you can render it with motion blur using V-Ray. Importing the Alembic file in any host via VRayProxy will render with motion blur without any additional adjustments. It requires V-Ray Next Update 1.1, or newer. Importing the vertex velocity of the Alembic file into Maya using Maya's native importer (Cache → Alembic Cache → Import Alembic) is not supported. |
|