Build 3.05.04
Beta 3 release
Date – December 11, 2013
New Features
General
VRayProxy
- Initial support for particles in Alembic files
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VFB
- New color corrections - contrast, HSL, color balance
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VRayOrnatrixMod / VRayHairFarmMod
- Added options for dynamic view-dependent hair tesselation
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VRayOptionRE
- Added an option to save three-channel alpha in deep OpenEXR 2 files for compatibility with Houdini
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VRayUserColor / VRayUserScaler
- Reading data directly from a Node's User Properties
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VRayRT
- Support for RailClone instancing
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Modified Features
General
Right-click on a UI switcher allows to switch all rollups to Basic/Advanced/Expert views Updated to Embree 2.0 V-Ray will now print a performance warning in the messages window if the 3ds Max bitmap pager is enabled Support for %d and %0nd tags in file names for irradiance maps, light caches, photon maps and caustics maps
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VRayOCIOTex
VRayVRmatMtl
- Added a preview of the currently selected .vrmat/.vismat material in the Open File dialog when browsing for a file
- Added .tx and .tex as valid texture file names
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VRayMultiSubTex
VRayFur
VRayClipper
.vrscene Exporter
VRayOrnatrix / VRayHairFarmMod
VRayLight
VRayHairMtl
VRayGLSLMtl / VRayGLSLTex
VRayGLSL
Quick Settings
VFB
VRayFakeFresnel
V-Ray RT
Bug Fixes
General
VFB
Color clamp button selection state not saved when button not pushed The UI colors should match the 3ds Max color scheme When opening a scene with bloom/glare masks turned on, lens effects were not applied after the first rendering
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VRayDistanceTex
VRayCarPaintMtl / VRayFlakeMtl
VRayHairInfoTex
Distributed Rendering
VRayBPTracer
Hair & Fur
VRayVRMatMtl
Fixed issues with non latin characters in VRMat material Correct default values for TexCloth Loading some .vrmat files in scene caused 3ds Max to crash The vrmat editor preview should have gamma 2.2 applied
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VRayLight
VRayIES
VRayProxy
VRayMtl
VRayClipper
VRaySun
VRayFur
Render Mask
VRayMetaball
V-Ray RT
Swirl texture prevented V-Ray RT from starting Rendering production while RT was running in VFB would lock RT properties until VFB is closed Saving images from V-Ray RT as production renderer didn't work with the V-Ray VFB enabled Fixed issues with Multi/Sub-object materials on dynamic geometry (instances)
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Build 3.05.03
Beta 2 release
Date – October 14, 2013
New Features
General
- Added a new camera type "Spherical panorama" for equirectangular panoramas (similar to "Spherical" but allows manual control of the vertical FOV)
- The full version of V-Ray Standalone is now included in the installation
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Distributed Rendering
- Option to exclude the local machine from DR rendering
- Options to automatically transfer and cache render assets to the DR servers (3ds Max 2010 and later)
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VRayFastSSS2
- Raytraced mode for multiple scattering
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VRayHDRI
- Added an option for ground environment projection
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VRayProxy
- Support for Alembic 1.5
- Ability to specify starting path in Alembic files
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VRayDisplacementMod
- Support for Ptex object-space vector displacement
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Lens Analyzer
- Ability to analyze distortion in arbitrary images
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Render Mask
- Added two new modes: include/exclude list and by layer name
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VFB
- Option to automatically save each render in the history (enabled from the VFB history options dialog)
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Modified Features
General
VRayHDRI
VRayMtl/VRayFastSSS2
- Print information about which materials require prepass interpolation maps
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VRayIES
VRayPhysicalCamera
V-Ray RT
Now uses the V-Ray VFB when enabled in the production renderer Up to 5x faster initial scene transfer to render servers Automatic asset transfer to the render servers
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V-Ray RT GPU
VRayProxy
Embree
Bug Fixes
General
The V-Ray caustics Auto save option is errorneously named casutics_autoSave in MaxScript Fixed override issue with V-Ray object properties when selecting multiple objects The V-Ray log file was not redirected properly when loading a scene with modified log file path No shadows behind glass with "cast shadows" disabled VRScene exporter didn't work for SSS2 materials Deep OpenEXR 2 files continued to be written even after a render has been cancelled Distributed rendering didn't work after rendering with V-Ray RT Fixed crash with multi-threaded saving of render elements when using the "split render channels" option
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Hair & Fur
VRayProxy
VRayPhysicalCamera
Quick Settings
VRayOSLMtl / VRayOSLTex
VRayHDRI
VRayFastSSS2
VRayBPTracer
VRayStereoScopic
VRayMetaball
Fixed crashes when rendering with the V-Ray VFB Incorrect renders with the irradiance map Incorrect surface normals in some cases Fixed incorrect motion blur in some cases
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VRayRenderID
V-Ray Object Properties
VFB
Build 3.05.02
Beta 1.1 release
Date – October 14, 2013
Modified Features
VRayVRMatMtl
VRayHDRI
VRayMtl
- The default value for the cutoff parameter is now 0.005
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V-Ray RT
Bug Fixes
General
Embree
VRayHairInfoTex
VRayOpenColorIO Texture
VRayBPTracer
VRayHDRI
- Fixed a viewport display issue with Alembic hair in 3ds Max 2011
- Added multiplier for hair width from Alembic files
- Fixed issues with Alembic files containing meshes with changing topology
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V-Ray RT
Build 3.05.01
Beta 1 release
Date – August 20, 2013
New Features
General
- New progressive image sampler
- Simplified main renderer user interface: basic/advanced/expert views for some rollouts; help shortcut buttons
- Extensive optimizations for render speed, especially when using brute force GI
- The Intel Embree library is now integrated into the V-Ray core for static and motion-blurred geometry
- Probabilistic light sampling for scenes with many lights
- Support for render texture mask and render subset from selected objects
- Added reflection/refraction trace sets in the V-Ray object settings dialog
- New streamlined installer
- New "Max ray intensity" parameter to help deal with fireflies in glossy reflections
- New VRayLUT, VRayICC and VRayOpenColorIO textures
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VRayPhysicalCamera
- Support for bitmap aperture and optical vignetting
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VFB
- Ability to write deep images (OpenEXR 2/vrst/vrsm)
- Support for OpenColorIO color correction
- Lens effects can be applied directly in the VFB
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VRayHDRI
- Support for <UDIM> and <UVTILE> tags
- Support for tags in the bitmap file name based on the node user properties
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VRayOrnatrixMod
- Optimized rendering and reduced memory usage
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VRayProxy
- Ability to render hair from Alembic .abc files
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VRayOSLMtl / VRayOSLTex
- New material and texture with support for the Open Shading Language
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VRayVRmatMtl
- VRayVRmatMtl material for rendering .vrmat/.vismat files
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VRayFastSSS2
- Option for geometry-based sampling for the illumination map
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VRayMetaBalls
VRayClipper
VRay Quick Presets
- V-Ray toolbar with a button that shows the Quick Presets window
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VRay RT GPU
- Support for most render elements
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VRayBPTracer
- Initial support for vertex merging
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Modified Features
General
Updated the OpenEXR library to OpenEXR 2 Optimized the loading of irradiance map files over the network The irradiance map prepass now uses the same render region sequence as the main renderer Removed the light cache "Number of passes" parameter; this is now handled internally "Right Click - vrscene exporter" now uses the V-Ray RT translator instead of MaxScript Dynamic bucket splitting towards the end of the image Correct "raw" elements for easier compositing (needs the regular and the filter elements to be present too) Added "shutter efficiency" option for motion blur Multi-threaded saving of images when using "Split render channels" option - V-Ray lights now support external atmospherics renderers (AfterBurn/FumeFX)
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VRayPtex
VFB
- Ability to switch between the most recent images in the history using the 1-9 keys
- Ability to switch between render elements in the VFB using PageUp and PageDown
- The history thumbnails in the VFB now have sRGB color correction if the sRGB setting is enabled
- Support for the "track mouse" option in the VFB for stereo renders
- "Compare" button to toggle comparison view on/off
- Add right-click menu on the border for custom border color selection
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VRayExposureControl
VRayMtl
VRayPhysicalCamera
VRayDisplacementMod
Added support for hidden faces for displaced and subdivision surfaces Added "static geometry" and UV smoothing options, as well as option to use fast displaced normals
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VRayHDRI
VRayEdgesTex
VRayHairInfoTex
VRayHairMtl
VRayOptionRE
VRayColor2Bump
VRayColor
VRayLight
Added an "affect alpha" option for the dome lights Added an option to lock the dome light texture to the orientation of the light icon in the viewports Added the ability to change the wire color
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VRayIES
VRayColor
ply2vrmesh
vrimg2exr
Bug Fixes
General
Fixed truncated error messages in the V-Ray log for missing textures in 3ds Max 2013 and later Some message boxes in 3ds Max 2013 did not display proper Unicode strings Set sensible limits to some parameters in 3ds Max Increase the max stdio file handles to the maximum possible (2048) on 3ds Max startup V-Ray loses its license when RPManager is running Low CPU utilization when the irradiance map prepass is calculating background The parameters of some render elements did not have proper names in Track View Crash/hang when checking/unchecking "V-Ray VFB" option in VRayMtlReflectGlossiness Render Element Hang on "Unloading geometry" when cancelling a render during "Presampling displacement"
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VRayMtl
VRaySphereFade
VRayToon
VRayLightMtl
VRayLight
Ability to set higher values for dome light texture resolution The light preview in the Nitrous viewport disappeared when the light size if very large Brighter glossy reflections of light portals Incorrect (brighter) GI with glass objects with "affect shadows" enabled when they are in front of an area light Inconsistency between GI on/off when an invisible sphere light intersects geometry Dome light looked pixelated in glossy reflections and refractions (light needs to be recreated for the fix)
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VRayEnvironmentFog
VRayPtex
VFB
VRayHDRI
VRayDisplacementMod
VRayMultiSubTex
VRayBlendMtl
VRayStereoscopic
Build 3.00.08
Official release
Date – September 16, 2014
Download – Build 3.00.08
Modified Features
V-Ray Scene Converter
V-Ray Quick Settings
VRayDistanceTex
VRayFastSSS2
VRayHairMtl
VRayMeshGeom
VRayOSLMtl/VRayOSLTex
VRayProxy
Bug Fixes
V-Ray
Added "facesPerVoxel" and "oneVoxelPerMesh" parameters to the .vrmesh exporter Fixed a crash when reading mip-map levels for non-square textures Fixed a crash when rendering geometry with incorrect faces Fixed a crash when rendering objects with Linked XForm and motion blur Fixed a crash when rendering with empty layer as render selection mask Fixed a crash when switching RT and Production after changing VRayColor parameters while RT was running Fixed a crash with XMesh having very large surface normals Fixed a random crash in scenes saved with region rendering enabled Fixed artifacts when rendering with mapped IOR Fixed crash with VRayPtex due to incorrect mesh data Fixed memory allocation for non-tiled bitmaps Fixed rare crash with progressive image sampling initialization Fixed rare crash with progressive image sampling and noise threshold greater than 0.0 Fixed Embree rendering on machines with lower versions of SSE support Fixed export of multiple splines to .vrmesh through MaxScript Optimized geometry traversing on multi-core machines Fixed "No GI on other mattes" option Fixed "Max ray intensity" not working for the first glossy reflection Fixed rendering of "Matte for reflect/refraction" objects
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.vrscene exporter
Added point cloud export parameters Fixed animation settings persistence between export sessions Frame range is not written into .vrscene files when exporting animations The "Strip paths" option didn't affect VRayProxy objects Some options didn't work as expected Fixed the On parameter support for 3ds Max lights
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V-Ray RT
Animated "focus distance" parameter was not exported Fixed a crash when ActiveShade is rendering simultaneously with material editor's swatches Fixed color mapping improperly applied twice when sub-pixel was enabled Make V-Ray RT Animation Preview" command to save images when rendering with VFB Fixed rendering sequence through animated camera, subsequent frames were wrong
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V-Ray RT GPU
V-Ray RT CPU
V-Ray Quick Settings
VFB
VRayClipper
VRaySSS2
HairFarmMod
VRayLight
VRayLightMeter
VRayOrnatrixMod/VRayHairFarmMod
VRayOSLMtl/VRayOSLTex
VRayPhysicalCamera
VRayProxy
VRayStereoScopic
VRayBPTracer
miscellaneous fixes
Build 3.00.07
Official release
Date – May 22, 2014
Download – Build 3.00.07
Bug Fixes
V-Ray
VRayProxy
VRayStereoscopic
Build 3.00.06
Official release
Date – May 5, 2014
Download – Build 3.00.06
New Features
V-Ray
- Support for 3ds Max 2015
- Added VRayPointParticleMtl material for shading point particles from .vrmesh/Alembic files
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Modified Features
V-Ray
V-Ray RT
Added lights include/exclude lists support Added statistics when using the VFB Implemented showing Safe Frame when rendering in a viewport
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VRayProxy
Added option to render particles as points Added option to enable/disable Alembic full names support in the visibility lists Added support for hair and particles color channels from Alembic Make the "Animation offset" parameter animatable
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VRayBump2Normal
VFB
Added support for the "track mouse" option while rendering for progressive sampling and V-Ray RT The Lens Effects 3ds Max Effect plugin settings are now applied only when the 3ds Max rendered image window is used, as it clashes with the VFB Lens Effects settings Lens effects - the default glare type changed to "From render camera" When the "mono" button of the VFB is pressed, the computed intensity is now based on the selected R/G/B components only
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VRayVRmatMtl
Bug Fixes
V-Ray
Prevent raw image output, when enabled but empty path is provided Reflection/Refraction trace sets' Clear button was cleaning both of the lists Reflection/Refraction trace sets were not working in inclusive mode
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V-Ray RT
Fixed a crash when undoing delete of Forest Pro geometry while Active Shade rendering Fixed support of Material Frequency Particle Flow operator when rendering as production renderer Progressive sampler settings were not exported in .vrscene files VRayParticleTex was not translated Region rendering with the V-Ray VFB did not work when using V-Ray RT as production renderer The translucency parameters of VRayMtl are not exported
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V-Ray RT GPU
Hair&Fur/VRayOrnatrixMod/VRayHairFarmMod
Embree
Distributed Rendering
VRayBPTracer
VRayDisplacementMod
VRayGLSLMtl / VRayGLSLTex
Fixed smoothstep output values outside the interpolation range Newly opened shaders were not added to the recent files history after clearing history Ensure all user defined global variables are initialized to zero Shader source files were not shown in the Asset Tracker
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VRayOSLMTL / VRayOSLTex
VRayProxy
VRayPtex
VRayStereoscopic
VRayLightIES
V-RayLight
VFB
VRayExtraTex
vrimg2exr
miscellaneous fixes
Build 3.00.05
Official release
Date – April 7, 2014
Download – Build 3.00.05
Bug Fixes
V-Ray RT GPU
VRayPhysicalCamera
miscellaneous fixes
Build 3.00.04
Official release
Date – March 3, 2014
Download – Build 3.00.04
Modified Features
VFB
VRayLight
Bug Fixes
VRay RT CPU
VRay RT GPU
Crash when trying to render an object with GLSL material Fixed bump mapping with Fresnel reflections Fixed bump mapping with tiled texture
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VRayOrnatrixMod/VRayHairFarmMod
VRayPhysicalCamera
VFB
Apply inverse gamma correction when loading an image with 8-bit colors Color balance and HSL corrections were applied after display corrections like sRGB instead of before Fixed crash with curve color correction when there were NaN pixels in the image Color balance correction could produce strange results with HDR colors Fixed crash with deep output in certain situations Fixed global presets loading the sRGB/ICC button state Fixed a crash when loading image after 3ds Max reset Lens effects were applied twice when changing the Mode and Type settings Lens effects were not applied on images loaded from the VFB history
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VRayHairMtl
VRayClipper
VRayMap
miscellaneous fixes
Build 3.00.03
Official release
Date – February 17, 2014
Download – Build 3.00.03
Bug Fixes
Render Masks
VRayHDRI
V-Ray RT
V-Ray RT GPU
VRayUserColor/VRayUserScaler
VRayVRmatMtl
VRayLightMtl
VRayObjectSelect
miscellaneous fixes
Fixed slower rendering of scenes with dynamic meshes on many-core machines compared to V-Ray 2.4 Fixed updating of texmap buttons on some V-Ray texmaps when connecting them in slate material editor Fixed crash when rendering with 3ds Max frame buffer, V-Ray Stereoscopic's "Adjust resolution" enabled and DR Fixed crash with the "Previous render" option in the render settings when render elements were enabled Fixed issue where the "Check for missing maps" option was breaking the animation export for particle systems Fixed NaN pixels in certain cases when a 3ds Max Bitmap is used as a spherical environment Fixed long irradiance map calculation times in specific cases with matte objects and "Retrace" light cache option enabled
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Build 3.00.02
Official release
Date – February 7, 2014
Download – Build 3.00.02
Modified Features
vrimg2exr
Bug Fixes
V-Ray
Render Mask
VFB
VRayHDRI
VRayMtlWrapper
VRayBPTracer
VRayGLSLMt / VRayGLSLTex
VRayOSLMtl / VRayOSLTex
VRayLightSelect
VRayFakeFresnel
VRayProxy
VRay RT
VRay RT GPU
imapViewer
Installer
Build 3.00.01
Official release
Date – January20, 2014
Download – Build 3.00.01
New Features
General
- Redirected all help links to the new official help web site
- A V-Ray toolbar provides quick access to common V-Ray features
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VRay RT GPU
- Support for VRayDirt, VRayFastSSS2, VRaySkinMtl materials
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VRayEnvironmentFog
- Added an option for deep output to OpenEXR 2 and .vrst files
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ply2vrmesh
- Added ability to convert particles from Alembic files to .vrmesh files
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Modified Features
General
For 3ds Max 2014, all related V-Ray files have been renamed to xxxx2014 (e.g. vrender2014.dlr, vray2014.dll etc) Added a "Divide shading subdivs" parameter in the image sampler to prevent V-Ray from balancing shading subdivs vs AA subdivs for those users that find it confusing Exposed in the UI the option for direct visualization of caustics calculations Added an option to control DOF/moblur subdivisions for the Adaptive subdivision image sampler When the maximum transparency level is reached, return the environment color rather than black
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Hair & Fur
VRaySkinMtl
- The material now respects the global "Linear workflow" option
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VRayMetaballTex / VRayParticleTex
VRayLight
V-Ray RT CPU
V-Ray RT GPU
VRayPhysicalCamera
Bitmap aperture now has "affect exposure" option Renamed the "offset" and "shift" parameter to the more correct photographic terms "shift" and "tilt" respectively Added an option to prevent custom bitmap aperture from affecting exposure
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VRayProxy
VRayHDRI
VFB
The numpad 1-9 keys can also be used to switch between recent images Ability to load arbitrary file formats Clicking on a slider for HSL, color balance or brightness/contrast now sets the value A color correction rollout can now be hidden or expanded by clicking on its title
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Bug Fixes
General
V-Ray RT
Fixed mixed up materials with RailClone objects Fixed issues with animated proxy objects Support for VRayBumpMtl Fixed crashes and corrupted 3ds Max window after closing ActiveShade in 3ds Max 2014 with Enhanced Menus enabled Right-click menu in ActiveShade could be flooded with "Missing" entries The scene translation time was counted as render time Wrong Z-depth render element with the "invert z-depth" option enabled
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V-Ray RT CPU
V-Ray RT GPU
Fixed crashes when starting rendering ForestPro did not work correctly Reflection environment and background were added randomly to a light select element Invisible lights affected the Z-Depth render element Fixed artifacts with Multi/Sub material and VRayNormalMap on ForestPro objects The "compensate camera exposure" option for the VRayLightMtl material didn't work
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VRayLight
Fixed an issue with spherical lights when "Use texture" was enabled The options for previewing the directional parameter were not grayed out for non-rectangle lights Fixed a glitch when creating dome lights Incorrect rendering of non-uniformly scaled lights with directionality greater than 0.0 When looking through a sphere light, black parts of the geometry could appear Fixed issues with dome lights with the "Lock to dome orientation" option enabled Textured dome lights could appear pixelated to the camera and in reflections
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VRayProxy
Alembic particles didn't work correctly with irradiance map and motion blur Alembic particles rendered black with light cache enabled Velocity render element didn't work with Alembic hair and particles
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Distributed Rendering
Saving of servers inside the scene file did not work Fixed multiple transfers of assets with Unicode characters Missing assets could incorrectly prevent other assets from being transferred to the render servers
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VRayHDRI
VRayMetaBall
Render Mask
Hair&Fur
VRayHairFarmMod
Embree
VRayIES
VRaySkinMtl
VFB
Fixed a crash when trying to apply lens effects to an image loaded from the VFB history The HSL and color balance corrections were not saved in the 3ds Max scene Some of the new color corrections were not taken in account when displaying corrected pixel info The curves were not updated properly if the numerical input fields were used HSL color correction didn't work unless there is at least one other correction enabled
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VRayOCIO
VRayLightMeter