This part of the tutorial focuses on the water material for the liquid. Create a V-Ray Material. Assign it to the PhoenixFDLiquid Simulator. Set the Diffuse color to black. Set the Reflection and Refraction colors to white. Set the IOR to 1.333, which is the physically accurate Index of Refraction of water. Keep the Max depth to its default value of 8 for both Reflection and Refraction. To slightly blur the specular highlights, produced by the light source in the scene, reduce the Reflection Glossiness to 0.85. When the Reflection and Refraction colors of a V-Ray material are set to white, and the IOR is set to 1, this creates a completely transparent material. This is because the Index of Refraction of clear air is 1. |
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