Select from the Convert tabs whether only the Selected Materials or All Materials are converted. Delete Original Material – When enabled, the original material is deleted, leaving only the output material in the scene. Replace Assigned Materials – Replaces all the materials that appear in texture tags of objects in the document with the provided replacements in the conversion map. Continue on Error – Forces the conversion to continue even if an error is encountered. The error is logged. Convert to Classic – When enabled, converts native Cinema 4D nodes and V-Ray nodes to classic V-Ray materials. In-place Node Conversion – Reuses the existing node material when converting a node material from a different (non-V-Ray) node space. This allows you to keep the original materials, while getting the V-Ray equivalent. |