UV Name – The name of the UV channel that is used. Repeat U – Multiplier for U values. Repeat V – Multiplier for V values. Coverage U – U values are remapped to 1.0. Coverage V – V values are remapped to 1.0. Translate Frame U – Translates the frame in U direction after applying rotate_frame (and before wrap, coverage, clamp). Translate Frame V – Translates the frame in V direction after applying rotate_frame (and before wrap, coverage, clamp). Rotate Frame – Rotates the frame after applying UV noise. Rotate UV – Rotates the UVs after mirroring. Offset U – Offset added to U before mirroring (after wrap, coverage, clamp). Offset V – Offset added to V before mirroring (after wrap, coverage, clamp). Noise U – Noise magnitude multiplier in U direction. Nose V – Noise magnitude multiplier in V direction. Mirror U – When enabled, every other tile outside the [0;1] range is mirrored in U. Mirror V – When enabled, every other tile outside the [0;1] range is mirrored in V. Wrap U – When enabled, U values outside the [0;1] range wrap back to [0;1]. Wrap V – When enabled, V values outside the [0;1] range wrap back to [0;1]. Stagger – When enabled, tiles in the V direction add +0.5 to the U value for a 'staggering' effect. |