Native name | V-Ray plugin Name (plugin/parameter) | Support |
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VRayMtl | BRDFVRayMtl |
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Diffuse | | diffuse | |
Diffuse Color Texture | diffuse | |
Mix. Strength | TexCombineColor / texture_multiplier | |
Diffuse Roughness | roughness | |
Roughness Texture | roughness | |
Opacity Source: Default Alpha from Texture Alpha from Diffuse |
opacity_mode=0 opacity_mode=1 opacity_mode=2 |
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Opacity Color |
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Opacity Color Texture |
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Mix. Strength | TexCombineColor / texture_multiplier | |
Self-Illumination Color | self_illumination | |
Brightness |
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Self-Illumination Color Texture | self_illumination | |
Mix Strength | TexCombineColor / result_multiplier | |
Mix Type: Normal Add Substract Multiply |
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Self-Illumination Affect GI | self_illumination_gi | |
Compensate Camera Exposure | compensate_camera_exposure | |
Reflection
| BRDF Type: GGX Phong Blinn Ward |
brdf_type= brdf_type= brdf_type= brdf_type= | |
| reflect | |
Texture | reflect | |
Mix Strength | TexCombineColor / texture_multiplier | |
Glossiness | reflect_glossiness | |
Texture | reflect_glossiness | |
Mix Strength | TexCombineColor / texture_multiplier | |
GGX Tail Falloff | gtr_gamma | |
Texture | gtr_gamma | |
Mix Strength | TexCombineColor / texture_multiplier |
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Mix Type: Normal Add Substract Multiply |
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Metalness | metalness | |
Texture | metalness | |
Mix Strength | TexCombineColor / texture_multiplier | |
GTR Energy Compensation |
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Use Roughness | option_use_roughness | |
Use Bump to Glossiness |
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Fresnel Reflections | fresnel | |
Lock Fresnel IOR | fresnel_ior_lock | |
Fresnel IOR | fresnel_ior | |
Texture | fresnel_ior | |
Mix Strength | TexCombineColor / texture_multiplier | |
Mix Type |
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Anisotropy (-1..1) | anisotropy | |
Anisotropy Texture | anisotropy | |
Mix Strength | TexCombineColor / texture_multiplier | |
Anisotropy Rotation | anisotropy_rotation | |
Anisotropy Rotation Texture | anisotropy_rotation | |
Mix Strength | TexCombineColor / texture_multiplier | |
UV Vectors Derivation: Local object Axis UV Space |
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Anisotropy Axis | anisotropy_axis | |
Enable Thin Film |
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Thickness Min (nm) |
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Thickness Max (nm) |
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Thickness Blend |
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Thin Film IOR |
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Texture |
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Mix Strength |
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Mix Type |
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Trace Reflections | reflect_trace | |
Max depth | reflect_depth | |
Enable Dim Distance | reflect_dim_distance | |
Dim Distance | reflect_dim_distance | |
Dim Fall-off | reflect_dim_distance_falloff | |
Reflect on Back Side | option_reflect_on_back | |
Soften |
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Affect Channels: Color Only Color+alpha All channels |
reflect_affect_alpha=0 reflect_affect_alpha=1 reflect_affect_alpha=2 |
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Coat | Coat Color | coat_color | |
Texture | coat_color | |
Mix Strength | TexCombineColor / texture_multiplier | |
Coat Amount | coat_amount | |
Coat Amount Texture | coat_amount | |
Mix Strength | TexCombineColor / texture_multiplier | |
Coat Glossiness | coat_glossiness | |
Coat Glossiness Texture | coat_glossiness | |
Mix Strength | TexCombineColor / texture_multiplier | |
Coat IOR | coat_ior | |
Coat IOR Texture | coat_ior | |
Mix Strength | TexCombineColor / texture_multiplier | |
Coat Bump Lock | coat_bump_lock | |
Coat Bump Map | coat_bump_map | |
Coat Bump Amount | coat_bump_amount | |
Coat Bump Type: Bump Map Normal map in tangent space Normal map in object space Normal map in screen space Normal map in world space From texture bump output Explicit |
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Refraction
| Color | refract | |
Texture | refract | |
Mix Strength | TexCombineColor / texture_multiplier | |
Refraction Glossiness | refract_glossiness | |
Texture | refract_glossiness | |
Mix Strength | TexCombineColor / texture_multiplier | |
Refraction IOR | refract_ior | |
Refraction IOR Texture | refract_ior | |
Affect Shadows | refract_affect_shadows | |
Refract Thin Walled | refract_thin_walled | |
Translucency Type: None Volumetric SSS |
translucency=0 translucency=5 translucency=6 | |
Illumination Method: Directional Uniform |
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Fog Color / Scatter Radius | fog_color | |
Fog Color Texture | TexCombineColor / texture_multiplier | |
Depth (cm)/Scale (cm) | fog_mult | |
SSS Amount | translucency_amount | |
Scatter Color | translucency_color | |
Scatter Color Texture | translucency_color | |
SSS color |
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Trace Refractions | refract_trace | |
Max Depth | refract_depth | |
Affect Alpha: Color Only Color+alpha All channels |
refract_affect_alpha=0 refract_affect_alpha=1 refract_affect_alpha=2 |
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Enable Dispersion | dispersion | |
Aberration |
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Sheen | Sheen Color | sheen_color | |
Texture | sheen_color | |
Mix Strength | TexCombineColor / texture_multiplier | |
Sheen Glossiness | sheen_glossiness | |
Sheen Glossiness Texture | sheen_glossiness | |
Mix Strength | TexCombineColor / texture_multiplier | |
Bump
| Enable Bump map | - | |
Bump Amount | bump_amount | |
Bump Texture | bump_tex | |
Bump Type: Bump map Normal Map in Tangent Space Normal Map in Object Space Normal Map in Screen Space Normal Map in World Space From Texture Bump Output Explicit Normal |
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Options | Material Id Enabled | MtlMaterialID / material_id_number | |
Material ID | MtlMaterialID / material_id_number | |
Multimatte ID |
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Round Edges Enabled |
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Radius |
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Consider Same Object Only |
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Corners: Covex and Concave Convex Only Concave Only |
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Cutoff | option_cutoff | |
Double-sided | option_double_sided | |
Fix Dark Edges |
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