Resolution Preset – Sets the render resolution from 4 predefined resolutions: 720p; 1080p; 1440p; 2160p(4K)
Width – Sets the width of the rendered snapshot in pixels. Height – Sets the height of the rendered snapshot in pixels. Samples – Specifies the samples per pixel for refining the image. FPS – Specifies the frames per second for the animation. Pixel buffers – The amount of additional memory required for the currently set render resolution. Denoiser – When enabled NVIDIA AI denoiser will be applied to the rendered image. Reduce flickering – Enables temporal rendering of the AI denoiser. Results and details may be blurry when enabled. Disabling it may increase image sharpness. Denoiser Stats – The amount of additional memory required for the denoiser for the currently set render resolution. Light Cache – Enables Light Cache when rendering. Light Cache Stats – The amount of additional memory required for light cache for the currently set render resolution. Motion Blur – Enables the rendering of motion blur for the rendered image with the settings set in File > Advance Scene Settings > Camera > Exposure time. Approx. GPU memory needed – Displays an approximation of the needed GPU memory for the currently set render resolution and settings. Camera Type – Specifies the type of the camera to be used when rendering a snapshot. Perspective – Sets the current scene camera to be used to render the snapshot. Cube 6x1 – Sets the use of a Box camera with the cube sides arranged in a single row useful in generating cubic VR output. Stereo Cube 6x1 – Sets the use of a Left/Right stereo Box camera with the cube sides arranged in a single row useful in generating cubic stereo VR output. Spherical – Sets the use of a spherical camera with independent horizontal (FOV X) and vertical (FOV Y) FOV selection that is useful for generating latlong images for spherical VR use. Stereo Cube 6x1 Stereo spherical – Sets the use of a spherical Left/Right stereo camera with independent horizontal (FOV X) and vertical (FOV Y) FOV selection and that is useful for generating latlong images for spherical VR use. The stereo strength can be adjusted by modifying the Eye dist parameter. FOV X – Specifies the horizontal field-of-view angle. Available only when Camera Type is set to Spherical or Stereo spherical. FOV Y – Specifies the vertical field-of-view angle. Available only when Camera Type is set to Spherical or Stereo spherical. Eye dist – Specifies the eye distance for which the stereoscopic image is rendered. Available only when Camera Type is set to Stereo Cube 6x1 or Stereo spherical. Focus rotation – When enabled the left and right views are rotated so that their focus points coincide at the distance specified by the Focus Distance parameter in the Camera tab. When disabled the left and right views directions are parallel. Output file type – Specifies the file type for the rendered sequence. Image – Output of the animation will be an image sequence. In the ''Save Image' window a .png or .exr file format can be specified for the image sequence. Image + MP4 – Output of the animation will be an image sequence and an .mp4 file. In the ''Save Image' window a .png or .exr file format can be specified for the image sequence. Image + MKV – Output of the animation will be an image sequence and an .mkv file. In the ''Save Image' window a .png or .exr file format can be specified for the image sequence. MP4 – Output of the animation will be an .mp4 file. MKV – Output of the animation will be an .mkv file. Save PNG alpha – When enabled, stores the environment in the alpha channel of the .png file. In the ''Save Image' window a .png file format must be specified. Save as defaults – Saves the current settings as default values. In the 'Save Image' window a .png or .exr file type must be added after the specified file name e.g Camera01.png or Camera01.exr |
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